Shattered Flail: Difference between revisions

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{{WeaponPage
{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Shattered Flail Icon.png
| image = Shattered Flail Icon.png
| controller icon = Shattered Flail Unfaded.png
| icon = Shattered Flail Unfaded Icon.png
| icon = Shattered Flail Unfaded Icon.png
| description = {{rare|Shattered Flail}} is a rare [[Mace]] with a +2 [[Enchantment]] that heals the wielder when they hit an enemy - at the cost of potentially going mad when they stop attacking.
| description = {{rare|Shattered Flail}} is a rare +2 [[Mace]] that heals the wielder when they hit an enemy - at the cost of potentially going [[Madness (Condition)|mad]] when they stop attacking.
| quote = A bundle of bones and blood - and a soul-piercing demonic presence - is all that remains of the Flind's flail. It would make a decent mace with a particularly nasty bite.
| quote = A bundle of bones and blood - and a soul-piercing demonic presence - is all that remains of the Flind's flail. It would make a decent mace with a particularly nasty bite.
| category = simple <!-- martial or simple -->
| category = simple <!-- martial or simple -->
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| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =  
| ammunition =
| finesse =  
| finesse =
| heavy =  
| heavy =
| light =  
| light =
| loading =  
| loading =
| reach =  
| reach =
| thrown =  
| thrown =
| can't dual wield =  
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 1.8
| weight kg = 1.8
| weight lb = 3.6
| weight lb = 3.6
| price = 190
| price = 190
| uid = UNI_PLA_ConflictedFlind_Flail_Broken
| uuid = 8a527abd-a2ff-4267-a067-d26bdf6742ee
| passives = Yeenoghu's Gift
| special =
| weapon actions = Concussive Smash
| weapon actions = Concussive Smash
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
* Dropped by the [[Flind]], 'leader' of the group of [[Gnoll]]s attacking the Zhentarim caravan on [[The Risen Road]].
* Dropped by the [[Flind]], 'leader' of the group of [[Gnoll]]s attacking the Zhentarim caravan on [[The Risen Road]].
| special =
* '''Yeenoghu's Gift:''' Hitting an enemy with this weapon heals the wielder for {{DamageText|1d6|Healing}} - but they can go '''Mad''' if they don't continue hitting an enemy each turn.
** After attacking, grants {{Cond|Yeenoghu's Gift}} for 5 turns. Must strike an enemy every turn or be struck by {{Cond|Mad|Mad}}.
| condition = Yeenoghu's Gift
| condition duration = 5
| condition save = WIS
| condition2 = Mad
| condition2 duration = 2
}}
}}
== Notes ==
* After hitting a creature with the {{rare|Shattered Flail}}, the wielder gains '''Yeenoghu's Gift''' for 6 turns. For the duration, they must succeed a {{SavingThrow|WIS|dc=12}} at the end of any turn on which they do not hit an enemy, or they will go '''Mad''' for 1 turn.
** As of Hotfix 3 (2023-08-16), the [[Saving Throw]] rolls made by the wielder of this weapon do not appear in the combat log, but they are in fact being rolled at the end of each turn the wielder does not damage an enemy.
** The duration of '''Yeenoghu's Gift''' is not refreshed by hitting enemies again; it only lasts the base 6 turns, after which it can be re-applied.
* While '''Mad''', the wielder is uncontrollably hostile to all nearby creatures, including allies, and will use any and all tools at their disposal to inflict harm. This could include using powerful [[Ammunition]] or [[Consumables]] from their inventory, casting high level [[Spell]]s, or [[Shove|shoving]] allies to their deaths.
* Although the combat log states "Tav healed self...", this healing does ''not'' trigger other items which proc on the character healing such as [[Boots of Aid and Comfort]] or [[The Whispering Promise]].


==Gallery==
==Gallery==
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File:Shattered Flail ingame.png|Appearance in game
File:Shattered Flail ingame.png|Appearance in game
</gallery>
</gallery>
{{ up to date | 2023-08-16 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
[[Category:Sources of Bludgeoning damage]]
[[Category:Sources of healing]]

Latest revision as of 10:03, 1 April 2024

Shattered Flail image

Shattered Flail is a rare +2 Mace that heals the wielder when they hit an enemy - at the cost of potentially going mad when they stop attacking.

Description Icon.png
A bundle of bones and blood - and a soul-piercing demonic presence - is all that remains of the Flind's flail. It would make a decent mace with a particularly nasty bite.

Properties

Damage
D6 Bludgeoning.png 1d6 + 2 (3~8) + Strength modifier Damage TypesBludgeoning damage
Details
Maces Maces
Rarity: Rare
Enchantment: + 2
 One-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 1.8 kg / 3.6 lb
Price: 190 gp
UID UNI_PLA_ConflictedFlind_Flail_Broken
UUID 8a527abd-a2ff-4267-a067-d26bdf6742ee

Special

The holder of this item gains:

  • Yeenoghu's Gift
    Hitting an enemy with this weapon heals the wielder for 1d6hit points - but they can go Mad Mad if they don't continue hitting an enemy each turn.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Where to find

Gallery[edit | edit source]