Shield Bash: Difference between revisions

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| cost = reaction
| cost = reaction
| range = melee
| range = melee
| granted by items = Absolute's Protector, Adamantine Shield (Shield), Justiciar's Greatshield, Ketheric's Shield, Sentinel Shield, Shield of the Undevout, Shield of Scorching Reprisal, Shield of Shielding, Abdel's Trusted Shield, Shield of Devotion, Swires' Sledboard, Viconia's Walking Fortress
| save = STR
| notes =
| save dc = caster
| granted by items = Absolute's Protector, Adamantine Shield, Justiciar's Greatshield, Ketheric's Shield, Sentinel Shield, Shield of the Undevout, Shield of Scorching Reprisal, Shield of Shielding, Abdel's Trusted Shield, Shield of Devotion, Swires' Sledboard
| condition = Prone
| condition = Prone
| condition duration = 1
| condition save = STR
| condition dc = caster
| notes = As of Patch 5, this action doesn't appear to do anything. This has been fixed in patch 6 and now works as expected.
}}
}}
[[Category:Passive features]]
[[Category:Passive features]]

Revision as of 23:07, 13 April 2024

Shield Bash.webp

Shield Bash is a reaction/passive feature granted by many Shields that allows you to strike back at an enemy that hits you, knocking them Prone Prone.

Description

When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity Saving Throw.

Properties

Cost:
Reaction
Details:
 Melee: 1.5 m / 5  ft
STR Save (Spell save DC)

Condition: Prone

Prone Prone

Duration: 1 turn

Spell save DC  Strength saving throw

How to learn

Notes

As of Patch 5, this action doesn't appear to do anything. This has been fixed in patch 6 and now works as expected.