Spike Growth: Difference between revisions

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{{ up to date | 2023-08-23 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Spike Growth
| name = Spike Growth
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| school = Transmutation
| school = Transmutation
| ritual =
| ritual =
| classes = Druid, Ranger, Nature Domain, Circle of the Land}
| classes = Druid, Ranger
| class learns at level 3 = Druid, Nature Domain, {{Class|Circle of the Land}} (Arctic and Mountain)
| class learns at level 3 = Druid, Nature Domain:Domain Spell, Circle of the Land:Arctic or Mountain
| class learns at level 5 = Ranger
| class learns at level 5 = Ranger
| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]]
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| races =
| races =
| race learns at level 1 =
| race learns at level 1 =
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The spikes are [[Difficult Terrain]], halving a creature's [[Movement Speed]].
The spikes are [[Difficult Terrain]], halving a creature's [[Movement Speed]].
| action type = action
| cost = action, spell2
| attack roll =
| attack roll =
| damage = 2d4
| damage = 2d4
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| area condition 3 =
| area condition 3 =
| area condition 4 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| higher levels =  
| variants =
| variants =
| notes =  
| notes =  
* This spell requires {{Concentration}}, and casting any other [[Concentration#Concentration_Spells|concentration spell]] like {{SAI|Hunter's Mark}} will remove the surface.
| video =
| video =
}}
}}
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== External Links ==
== External Links ==
* {{FRWiki|Spike growth|long}}
* {{FRWiki|Spike growth|long}}
[[Category:Sources of Piercing damage]]

Revision as of 16:41, 9 March 2024

Spike Growth.webp

Spike Growth is a level 2 transmutation spell. This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage.

Description

Shape a piece of ground into hard spikes. A creature walking on the spikes takes 2d4Damage TypesPiercing damage for every 1.5 m / 5 ft it moves.

The spikes are Difficult Terrain, halving a creature's Movement Speed.

Properties

Cost
Action + Level 2 Spell Slot
Damage
D4 Piercing.png 2d4 (2~8) Damage TypesPiercing damage
Details
 Range: 18 m / 60 ft
Creates Area: Spikes
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Area: Spikes

How to learn

Classes:

Notes

External Links