Status properties/ForceOverhead

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ForceOverhead is a status property. Conditions with this property will display the condition over the creature's model when applied and removed.

List of conditions with ForceOverhead[edit | edit source]

Condition Effects

Acid Reflux (Condition) Acid Reflux

Acid Resistance Aura (Condition) Acid Resistance Aura

  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Damage TypesAcid damage.

Blacked Out (Condition) Blacked Out

  • Thisobald has overindulged in his own brew. He has a -5 penalty to Armour Class and is Vulnerable to Slashing, Piercing, Bludgeoning and Thunder Damage.
  • Prone
  • Unconscious

Burning Reflux (Condition) Burning Reflux

Chain of Tyranny (Condition) Chain of Tyranny

  • Affected entity has only half its movement speed. When the chain breaks, it'll take 8d8Damage TypesForce damage.

Coerced (Condition) Coerced

  • Forced to fight for Nere and takes 1d6Damage TypesPsychic each turn.
  • Ends upon taking any non-Psychic damage.

Cold Reflux (Condition) Cold Reflux

  • Cold damage has chilled Thisobald's special brew, letting him use Icy Regurgitation Icy Regurgitation.

Cold Resistance Aura (Condition) Cold Resistance Aura

  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Damage TypesCold damage.

Eggbearer (Condition) Eggbearer

  • Carries an owlbear's egg. Its scent will attract the egg's mother.

Electrified Reflux (Condition) Electrified Reflux

Fire Resistance Aura (Condition) Fire Resistance Aura

  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Damage TypesFire damage.

Gaseous Reflux (Condition) Gaseous Reflux

  • Physical attacks have added gas to Thisobald's special brew, letting him use Roaring Belch Roaring Belch.

Her Voice: Commanding (Condition) Her Voice: Commanding

D6 Psychic.png 1d6 (1~6) Damage TypesPsychic damage
  • Affected entity's brain is being tortured at the whim of the Absolute. It receives a -1 penalty to Intelligence, Wisdom, and Charisma Abilities and takes 1d6Damage TypesPsychic damage at the end of its turn.

Induced Rage (Condition) Induced Rage

  • The mix of chemicals has thrown the Owlbear into a fit of rage. It is stronger, jumps further, gains a multiattack, and can rupture the earth.

Instrument of Loss: Bonesaw (Condition) Instrument of Loss: Bonesaw

  • The Surgeon can use its implement to Bonesaw Bonesaw a patient.

Instrument of Loss: Leech (Condition) Instrument of Loss: Leech

  • The Surgeon can use its implement to Leech Leech a patient.

Instrument of Loss: Syringe (Condition) Instrument of Loss: Syringe

  • The Surgeon can use its implement to Inject Inject a patient.

Instrument of Loss: Trepan (Condition) Instrument of Loss: Trepan

  • The Surgeon can use its implement to Trepan Trepan a patient.

Legendary Action: Draconic Fury (Condition) Legendary Action: Draconic Fury

  • This great drake will use its Fire Breath Fire Breath on the next creature that attacks it.

Legendary Action: Draconic Wrath (Condition) Legendary Action: Draconic Wrath

  • This great drake will use its Lightning Breath Lightning Breath on the next creature that attacks it.

Lightning Resistance Aura (Condition) Lightning Resistance Aura

  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Damage TypesLightning damage.

Lured (Condition) Lured

  • Attracted to a harpy's luring melody. The affected entity will use its turn to move closer to the harpy, allowing her to make multiple attacks each turn.
  • Affected target gets a DC 13  Wisdom saving throw on their turn.
  • Being attacked or Shoved will remove the condition.

Malefic Possession (Condition) Malefic Possession

  • The affected entity acts according to the Possessing Possessing ghost's will and takes 4d8Damage TypesNecrotic damage each turn until it dies or is Turned Turned.

Mind Mastery (Condition) Mind Mastery

  • Forced to make a weapon attack against one of its allies by a duergar mind master.
  • Ends after the attack, or when hit.

Moderately Inebriated (Condition) Moderately Inebriated

  • Each sip of his special brew makes Thisobald more intoxicated.
  • He has Disadvantage Icon.png Disadvantage on Charisma and Dexterity Checks, and has started hallucinating imps.

Poison Resistance Aura (Condition) Poison Resistance Aura

  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Damage TypesPoison damage.

Polma's Wrath (Condition) Polma's Wrath

Polma is enraged! Strength increased by 4, Armour Class reduced by 2.

Profoundly Intoxicated (Condition) Profoundly Intoxicated

  • Thisobald is on the verge of passing out from his heavy drinking.
  • He has Disadvantage Icon.png Disadvantage on Charisma and Dexterity Checks, and his hallucinations continue.

Recovering (Condition) Recovering

  • Thisobald has had enough of his own concoctions - for now. Soon the numbness will set in once more, and the cycle will start all over again.

Resistant to Acid Damage (Condition) Resistant to Acid Damage

  • Acid damage against this entity is halved.

Resistant to Cold Damage (Condition) Resistant to Cold Damage

  • Cold damage against this entity is halved.

Resistant to Fire Damage (Condition) Resistant to Fire Damage

  • Fire damage against this entity is halved.

Resistant to Lightning Damage (Condition) Resistant to Lightning Damage

  • Lightning damage against this entity is halved.

Resistant to Poison Damage (Condition) Resistant to Poison Damage

  • Poison damage against this entity is halved.

Rotten Reflux (Condition) Rotten Reflux

Soul Branding (Condition) Soul Branding

  • Creature's movement speed is increased by 5 m / 17  ft[See Notes], and its next weapon attack deals an additional 2d4 + 1Damage TypesFire damage. This condition ends upon landing a successful weapon attack.

Sovereign's Protection (Condition) Sovereign's Protection

  • Protected from the myconids' mushroom traps by the Sovereign's spore sac.
  • "Mushroom traps" like Bibberbang do not notice the player when nearby, enabling safe passage.

Strength Drain (Condition) Strength Drain

  • A shadow has drained the affected entity's Strength by 3.

Surgeon's Chosen (Condition) Surgeon's Chosen

  • Carrying the implement requested by the Surgeon to complete its surgery.

Threat Assessment (Condition) Threat Assessment

  • Grym has locked on to a new target.

Toxic Reflux (Condition) Toxic Reflux

Weapon Dropped! (Condition) Weapon Dropped!

  • An enemy has made you drop your weapon to the ground.

Weapon Stolen! (Condition) Weapon Stolen!

  • An enemy has taken your weapon.