Thunderous Smite: Difference between revisions
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EpiicPenguin (talk | contribs) (added staff that gives thunderous smite, please edit to make pretty and link to item page, im new to editing with the templete style in wiki's.) |
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| classes = Paladin | | classes = Paladin | ||
| summary = This spell allows spellcasters to cause their weapon to ring with {{DamageType|Thunder}} as they strike, pushing targets away and potentially knocking them {{Cond|Prone}}. | | summary = This spell allows spellcasters to cause their weapon to ring with {{DamageType|Thunder}} as they strike, pushing targets away and potentially knocking them {{Cond|Prone}}. | ||
| description = Your weapon rings with thunder as you strike, pushing your target {{Distance|m=3|ft=10}} away and possibly knocking them {{Cond|Prone}}. | | description = Your weapon rings with thunder as you strike, pushing your target {{Distance|m=3|ft=10}} away and possibly knocking them {{Cond|Prone}}. | ||
| class learns at level 2 = Paladin | | class learns at level 2 = Paladin | ||
| class learns at level 6 = College of Lore:via [[Magical Secrets]] | | class learns at level 6 = College of Lore:via [[Magical Secrets]] | ||
Line 24: | Line 24: | ||
| condition save = Strength | | condition save = Strength | ||
| higher levels = | | higher levels = | ||
| notes = | | notes = | ||
| other ways to learn = staff: Cacophony (short rest) | |||
}} | }} | ||
Revision as of 06:04, 22 April 2024
Thunderous Smite is a level 1 evocation spell. This spell allows spellcasters to cause their weapon to ring with Thunder as they strike, pushing targets away and potentially knocking them Prone.
Description
Your weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone.
Properties
- Cost
- Action
- Cost on hit
- Bonus action + Level 1 Spell Slot
- Damage
- Normal weapon damage
- + 2d6 (2~12) Thunder damage
- Details
- Attack roll
- STR Save
- Range: Normal weapon range
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: prone
Prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class Level 2: Paladin
- Class Level 6: College of Lore Bard (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Other ways to learn:
staff: Cacophony (short rest)