Trip Attack (Melee): Difference between revisions

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[[File:Trip Attack Melee.jpg|thumb|right|Ingame tooltip]]
{{See also|Trip Attack (Ranged)}}
'''Trip Attack''' is a '''[[Battle Master#Subclass Feaures|Subclass Feature]]''' of [[Battle Master|Battle Masters]]. This ability allow these Fighters to deal damage to enemies and possibly make them go Prone.
{{WeaponActionPage
 
| summary = '''Trip Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.
== Description ==
| description = A powerful attack that possibly knocks the target {{Cond|Prone}}.
Spend a superiority die to deal <code>X</code> damage and possibly knock the target Prone.
| image = Trip Attack Melee.webp
 
| controller icon = Trip Attack Melee Icon.webp
== Effect ==
| icon = Trip Attack Melee Unfaded Icon.webp
=== [[File:Inflicts Prone Icon.png|frameless|50px|baseline|link=]] Inflicts Prone (1 turn) ===
| cost = action
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| hit cost = supdie
| <strong>Prone Condition</strong>
| concentration =
|-
| damage = weapon
| [[File:Prone.jpg|thumb|left|link=]] “Can’t move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]]. Attacks against a Prone creature have [[Advantage]] if they’re made within <code>3m / 10ft</code> of the creature.
| extra damage = superiority die
 
| attack roll = yes
A Prone creature must spend half its [[Movement Speed]] to stand up.”
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
|}
| recharge = Per turn
 
| duration =
== Properties ==
| range = weapon
<code>[[File:Action Icon.png|frameless|link=]] Action + [[File:Superiority Dice d8.png|frameless|middle|link=]] Superiority Die</code>
| aoe =
 
| aoe m =
''Prerequisite: The target must be Large or smaller.''
| aoe ft =
 
| save = STR
* Damage: <code>[[Equipment#Weapons|Weapon's]] Damage</code>
| condition = prone
* [[File:Attack Save Icon.png|frameless|40px|middle|link=]] Attack/Save: <code>[[Strength]]</code> (Melee)&emsp;or&emsp;<code>Ranged Attack</code> (Ranged)
| condition duration = 1
* [[File:Range Icon.png|frameless|40px|middle|link=]] Range: <code>[[Equipment#Weapons|Weapon's]] Range</code>
| condition save = STR
| condition dc = weapon action
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
| class learns at level 3 = Battle Master
| granted by feats = Martial Adept
| warning = {{Prereq|The target can't be Huge in size.}}
| notes =  
}}

Revision as of 20:23, 18 April 2024

Trip Attack Melee.webp

Trip Attack (Melee) is a Battle Master Fighter Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.

Description

A powerful attack that possibly knocks the target Prone Prone.

The target can't be Huge in size.

Properties

Cost
Action
Cost on hit
Superiority Die
Damage
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details
Attack roll (On Miss: Does not spend Superiority Dice.)
STR Save
 Range: Normal weapon range
Recharge: Per turn

Condition: prone

Prone Prone

Duration: 1 turn

Weapon action DC  Strength saving throw

How to learn

Classes:

Granted by feats: Martial Adept