Trip Attack (Melee): Difference between revisions
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{{ | {{See also|Trip Attack (Ranged)}} | ||
{{WeaponActionPage | |||
| summary = '''Trip Attack (Melee)''' is a | | summary = '''Trip Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone. | ||
| description = | | description = A powerful attack that possibly knocks the target {{Cond|Prone}}. | ||
| image = Trip Attack Melee.webp | |||
| controller icon = Trip Attack Melee Icon.webp | |||
| | | icon = Trip Attack Melee Unfaded Icon.webp | ||
| cost = supdie | | cost = action | ||
| hit cost = supdie | |||
| concentration = | | concentration = | ||
| damage = | | damage = weapon | ||
| | | extra damage = superiority die | ||
| attack roll = yes | | attack roll = yes | ||
| recharge = | | on miss = Does not spend {{R|supdie|forceplural=yes}}. | ||
| recharge = Per turn | |||
| duration = | | duration = | ||
| range = weapon | | range = weapon | ||
Line 17: | Line 19: | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| save = | | save = STR | ||
| condition = prone | | condition = prone | ||
| condition duration = 1 | | condition duration = 1 | ||
| condition save = STR | | condition save = STR | ||
| | | condition dc = weapon action | ||
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}} | |||
| class learns at level 3 = Battle Master | | class learns at level 3 = Battle Master | ||
| granted by feats = Martial Adept | | granted by feats = Martial Adept | ||
| warning = {{Prereq|The target can't be Huge in size.}} | |||
| notes = | | notes = | ||
}} | }} |
Revision as of 20:23, 18 April 2024
See also: Trip Attack (Ranged)
Trip Attack (Melee) is a Battle Master Fighter Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.
Description
A powerful attack that possibly knocks the target Prone.
The target can't be Huge in size.
Properties
- Cost
Action
- Cost on hit
Superiority Die
- Damage
- Normal weapon damage
- +
Superiority Die
Weapon damage
- Details
Attack roll (On Miss: Does not spend
Superiority Dice.)
STR Save
Range: Normal weapon range
Recharge: Per turn
Condition: prone
![Prone Prone](/w/images/thumb/8/8e/Prone_Condition_Icon.webp/30px-Prone_Condition_Icon.webp.png)
Duration: 1 turn
Weapon action DC Strength saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only