Trip Attack (Melee): Difference between revisions

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| condition save = STR
| condition save = STR
| higherlevels = At level 10 with [[File:Generic Damage Icon.png|frameless|25px]] '''Improved Superiority Dice''' the damage bonus increases to {{C|[[File:D10 Physical.png|frameless|40px]]1d10}}
| higherlevels = At level 10 with [[File:Generic Damage Icon.png|frameless|25px]] '''Improved Superiority Dice''' the damage bonus increases to {{C|[[File:D10 Physical.png|frameless|40px]]1d10}}
| variants = Trip Attack (Melee), Trip Attack (Ranged)
| class learns at level 3 = Battle Master
| class learns at level 3 = Battle Master
| granted by feats = Martial Adept
| granted by feats = Martial Adept
| notes =  
| notes =  
}}
}}

Revision as of 07:02, 7 September 2023

Template:Up to date
Trip Attack Melee Icon.png

Trip Attack (Melee) is a Battle Master Fighter Action. This combat maneuver allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.

Description

A powerful attack that possibly knocks the target Prone.

On Miss: Does not spend Superiority Dice.

Prerequisite Icon.png The target can't be Huge in size.

Properties

Cost:
Superiority Die + Action
Damage:
Weapon Damage TypesPhysical
+
D8 Physical.png 1d8 (1~8) Damage TypesPhysical damage
Details:
Attack roll
 Range: Normal weapon range

Variants

Condition: prone

Prone Prone

Duration: 1 turn

Strength saving throw

How to learn

Classes:

Granted by feats: Martial Adept