Trip Attack (Melee): Difference between revisions
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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ | {{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage | ||
| summary = '''Trip Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone. | |||
| summary = '''Trip Attack (Melee)''' is a | | description = A powerful attack that possibly knocks the target {{Cond|Prone}}. | ||
| description = A powerful attack that possibly knocks the target | |||
'''On Miss: Does not spend Superiority Dice. | '''On Miss: Does not spend Superiority Dice.''' | ||
{{ | {{Prereq|The target can't be Huge in size.}} | ||
| image = Trip Attack Melee | | image = Trip Attack Melee.webp | ||
| cost = supdie:1, action | | cost = supdie:1, action | ||
| concentration = | | concentration = |
Revision as of 07:17, 12 October 2023
Template:Up to date
Trip Attack (Melee) is a Battle Master Fighter Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.
Description
A powerful attack that possibly knocks the target Prone.
On Miss: Does not spend Superiority Dice.
The target can't be Huge in size.
Properties
- Cost:
- Superiority Die + Action
- Damage:
- Weapon Physical
- + 1d8 (1~8) Physical damage
- Details:
- Attack roll
- Range: Normal weapon range
Variants
Condition: prone
Prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.