Trip Attack (Melee): Difference between revisions

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[[File:Trip Attack Melee Icon 2.png|frameless|right]]
{{Redirect
[[Category:Actions]][[Category:Class Actions]]
| redirect = Trip Attack
'''Trip Attack (Melee)''' is a [[Battle Master]] [[Fighter]] Action. This combat maneuver allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.
| use1 = the ranged version, see
 
| article1 = Trip Attack (Ranged)
== Description ==
}}
Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and possibly knock the target [[Condition#Prone|Prone]].
{{Weapon action page
 
| summary = '''Trip Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.
Prerequisite: The target must be Large or smaller.
| description = A powerful attack that possibly knocks the target {{Cond|Prone}}.
 
| image = Trip Attack Melee.webp
== Properties ==
| controller icon = Trip Attack Melee Icon.webp
{{InfoBlob|{{Action}} + [[File:Superiority Die d8 Icon.png|frameless|25px]] Superiority Die}}
| icon = Trip Attack Melee Unfaded Icon.webp
 
| cost = action
* Damage: {{InfoBlob|Weapon Damage + {{DamageText|1d8|Physical}}}} (Inherits Weapon Damage Type)
| hit cost = supdie
* {{Attack Roll}}
| concentration =  
* {{Range|melee}} (Inherits Weapon Range)
| damage = weapon
* {{SavingThrow|STR}} to avoid being knocked '''Prone'''
| extra damage = superiority die
 
| attack roll = yes
{| role="presentation" class="wikitable mw-collapsible"
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
| <strong>[[File:Prone Condition Icon 3.png|frameless|upright=0.12]] Prone</strong>
| recharge = Per turn
|-
| duration =
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 1 turn}}
| range = weapon
* Can't move or act, and has {{Disadvantage}} on Strength and Dexterity [[Saving Throws]].
| aoe =
* Attacks against a Prone creature have {{Advantage}} if they're made within <code>3m / 5ft</code> of the creature.
| aoe m =
* A Prone creature must spend half its [[Movement Speed]] to stand up.
| aoe ft =
|}
| save = STR
== At Higher Levels ==
| condition = prone
When this maneuver is used at [[Battle Master]] level 10, the damage added by the Superiority Die increases to {{DamageText|1d10|Physical}} (not available in Early Access).
| condition duration = 1
| condition save = STR
| condition dc = weapon action
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
| class learns at level 3 = Battle Master
| granted by feats = Martial Adept
| warning = {{Prereq|The target can't be Huge in size.}}
| notes =
}}

Latest revision as of 23:58, 7 May 2024

Trip Attack redirects here. For the ranged version, see, see Trip Attack (Ranged).
Trip Attack Melee.webp

Trip Attack (Melee) is a Battle Master Fighter Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.

Description

A powerful attack that possibly knocks the target Prone Prone.

The target can't be Huge in size.

Properties

Cost
Action
Cost on hit
Superiority Die
Damage
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details
Attack roll (On Miss: Does not spend Superiority Dice.)
STR Save
 Range: Normal weapon range
Recharge: Per turn

Condition: prone

Prone Prone

Duration: 1 turn

Weapon action DC  Strength saving throw

How to learn

Classes:

Granted by feats: Martial Adept