Trip Attack (Melee): Difference between revisions

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{{See also|Trip Attack (Ranged)}}
{{Redirect
{{WeaponActionPage
| redirect = Trip Attack
| use1 = the ranged version, see
| article1 = Trip Attack (Ranged)
}}
{{Weapon action page
| summary = '''Trip Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.
| summary = '''Trip Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.
| description = A powerful attack that possibly knocks the target {{Cond|Prone}}.
| description = A powerful attack that possibly knocks the target {{Cond|Prone}}.

Latest revision as of 23:58, 7 May 2024

Trip Attack redirects here. For the ranged version, see, see Trip Attack (Ranged).
Trip Attack Melee.webp

Trip Attack (Melee) is a Battle Master Fighter Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.

Description

A powerful attack that possibly knocks the target Prone Prone.

The target can't be Huge in size.

Properties

Cost
Action
Cost on hit
Superiority Die
Damage
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details
Attack roll (On Miss: Does not spend Superiority Dice.)
STR Save
 Range: Normal weapon range
Recharge: Per turn

Condition: prone

Prone Prone

Duration: 1 turn

Weapon action DC  Strength saving throw

How to learn

Classes:

Granted by feats: Martial Adept