Underground Passage

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Revision as of 19:08, 17 December 2023 by 74.69.23.240 (talk) (Hiding also seems to let you get by without even a stealth check.)

The Underground Passage is a Location within the Wilderness in Chapter One of Baldur's Gate 3. This secretive passageway contains hazards and loot alike.

The Underground Passage.
Magical statues ward some areas of this passage, firing a projectile attack on sight. Noticing these statues requires a passive DC 5 Perception check. Utilize the Runes corresponding to their animal shape to ensure they are turned off. The best way to reach the runes without getting hurt by the statues is to switch to Turn-Base Mode and utilizing dash to reach them or sneaking by with hide.

Access

There are two entrances into the Underground Passage.

Story Interactions

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

  • The Underground Pass is a secret entrance into and out of the Druid Grove, for players who wish to avoid the front gate.
  • This area contains several Goblins who have knocked out the druid Findal. Rescuing Findal will return him to the Emerald Grove.

Notable Characters

Related Quests

Notable Loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

  • Charred Key (Found on a corpse on the rocky island, guarded by two druid statues. Used to safely unlock the heavy chest holding Nature's Snare.)X: -457 Y: -184

Hidden Loot

  • A buried chest one the top of the small island. DC 10 Survival check to notice.X: -451 Y: -179