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Absorb Elements
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Absorb Elements is a passive feature/reaction which absorbs half damage from the next elemental attack targeting the user and adds that element type as an additional 1d6 damage on the user's next attack.
Description
Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack.
Properties
- Cost
- Reaction
- Details
- Recharge: Short rest
Technical details
UIDs
Absorb_Elements_PassivePassive feature
Interrupt_AbsorbElementsReaction
Condition: Absorb Elements: Acid Damage
Absorb Elements: Acid Damage
Duration: 2 turns
- The affected entity deals an additional 1d6 damage the next time it deals damage with a weapon.
Condition: Absorb Elements: Cold Damage
Absorb Elements: Cold Damage
Duration: 2 turns
- The affected entity deals an additional 1d6 damage the next time it deals damage with a weapon.
Condition: Absorb Elements: Fire Damage
Absorb Elements: Fire Damage
Duration: 2 turns
- The affected entity deals an additional 1d6 damage the next time it deals damage with a weapon.
Condition: Absorb Elements: Lightning Damage
Absorb Elements: Lightning Damage
Duration: 2 turns
- The affected entity deals an additional 1d6 damage the next time it deals damage with a weapon.
Condition: Absorb Elements: Thunder Damage
Absorb Elements: Thunder Damage
Duration: 2 turns
- The affected entity deals an additional 1d6 damage the next time it deals damage with a weapon.
How to learn
Granted by items:
Notes
- This reaction halves damage by granting resistance to the elemental damage type when triggered. Since resistances do not stack, this will not reduce the damage further if the user already has the applicable resistances.
- Absorb Elements can apply its damage bonus multiple times to a single weapon attack.
Bugs
- This reaction cannot be used while affected by Starry Form.