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Black Hole
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This article is about the normal illithid power. For the improved full-illithid version, see Nebulous Black Hole.
Black Hole is an action and Illithid Power. This ability creates a black hole which pulls in nearby enemies and possibly Slows them.
Description
Create a point of intense gravity that pulls in all nearby enemies and possibly them.Five more black holes can be summoned after this spell's initial casting[See Notes]. Afterwards, you must Short Rest before casting it again.
Properties
- Cost
Action
- Details
INT Save (Spell save DC)
Range: 18 m / 60 ft
AoE: 9 m / 30 ft (Radius)
Pulls: 6 m / 20 ft (Towards AoE center, no saving throw)
Targets: All enemies in AoE
Recharge: Short rest
Duration: 5 turns
Condition: Slowed
Duration: 1 turn
Spell save DC Intelligence saving throw
- Movement Speed is halved
Armour Class and Dexterity
Saving throws are reduced by 2
- Can only take an Action or a Bonus Action, not both
- Cannot take Reactions
- Cannot make or
- Spells cast might be delayed for one turn[See: Bugs]
How to learn
Used by creatures: Disciple Z'rell, and Metamage Persecutor
Other ways to learn:
- Unlock with a Mind Flayer Parasite Specimen after obtaining one of the following illithid powers:
Notes
- The description that "five more black holes can be summoned after this spell's initial casting" is misleading. Rather, the caster is granted the ability to recast Black Hole for 5 turns. This ability will be lost after 5 turns whether or not Black Hole was used 5 more times. Conversely, with sources of additional actions, Black Hole can be recasted more than 5 times during this period.