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Claws (Ghoul)
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This article is about the version of the ability used by most Ghouls. For the version used by flying ghouls, see Claws (Flying Ghoul). For other uses, see Claws (disambiguation).

Description
Lash out with deadly claws and possibly Paralyse the target.
Elves and undead cannot be Paralysed by this attack.Properties
- Cost
- Action
- Damage: 2~8 + modifiers
- Details
- Attack Roll
- CON Save (Spell save DC)
- Melee: 1.5 m (5 ft)

2d4 + Strength modifierSlashing
Technical details
UID
Target_Claws_Ghoul Spell flags
Condition: Paralysed
Paralysed
Duration: 2 turns
- Affected entity can't move or take Actions, Bonus Actions, or Reactions.
- Attacks against the entity are always critical hits if the attacker is within 3 m (10 ft).
- Attack rolls against the entity have Advantage.
- Affected entity automatically fails all Strength and Dexterity Saving Throws.
How to learn
Used by creatures: Benji, Carpal, Ghoul, Ghoul Medic, Ghoul Scout, Hamate, Ligus, Rectus, and Zombie Nere















