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Flying Ghoul

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Flying Ghouls are a type of undead creature and a non-playable race.

About Flying Ghouls[edit section | visual editor]

Flying Ghouls can fly, unlike their Ghoul counterparts.

Ghouls devour the flesh of corpses and hunger for that of the living. Their claws can cause paralysisparalysis, and they are immune to PoisonPoison.

They are immune to Demonspirit MadnessDemonspirit Madness. This prevents them from being driven MadMad due to a failed Wisdom saving throw when the summoner wears Abyss Beckoners. Their Claws attack has a fixed save DC of 10 to Paralyse the target.

Involvement[edit section | visual editor]

They can be created through the level five variant of the Animate DeadAnimate Dead spell, Animate Dead: Flying GhoulAnimate Dead: Flying Ghoul.

Combat[edit section | visual editor]

Attacks and abilities[edit section | visual editor]

ClawsClaws (Action)
Damage: 6~21
3d6 + 3SlashingSlashing

An affected creature can lash out with deadly claws and possibly Paralyse Paralyse the target.

CON SaveCON Save
Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
DevourDevour (Action)
Damage: 6~33
3d10 + 3SlashingSlashing
Healing: 3~30
3d10HealingHealing

Bite a knocked down, prone, or sleeping target, and deal 3d10 + Strength ModifierSlashingSlashing damage. Heal that many hit points.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
FlyFly (Movement Speed (Half cost))
Fly to a target position
Range: 18 m (60 ft) Range: 18 m (60 ft)

Flying ghoul enemy variants[edit section | visual editor]

Notes[edit section | visual editor]

External links[edit section | visual editor]