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Fiendish Vice (Condition)

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Properties

Grants:

Burning Hands Burning Hands (Action + Level 1 Spell Slot)
Each flammable target is hit with 3d6⁠Fire⁠Fire damage.
Flame Blade Flame Blade (Bonus Action + Level 2 Spell Slot)
Conjure a flaming  Scimitar in your hand for 10 turns that deals 3d6⁠Fire⁠Fire damage. It sheds a bright light in a 3 m (10 ft) radius and a dim light in a 6 m (20 ft) radius.
Hellish Rebuke Hellish Rebuke (Reaction + Level 1 Spell Slot)
React to your next attacker with flames that deal 2d10⁠Fire⁠Fire damage.
Thaumaturgy Thaumaturgy (Action)
Gain Advantage Advantage on Intimidation and Performance Checks.

Sources of Fiendish Vice