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Stealth (spell flag)

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Stealth is a spell flag. Spells and other actions with this flag can be performed while remaining in the HidingHiding state. A hidden character performing any action without this flag will immediately end stealth and be detected by any enemies in range.

As part of its effect, Metamagic: Subtle SpellMetamagic: Subtle Spell will apply this flag to any spell cast with it.

For a related flag, see Invisible which indicates that an action can be performed without breaking InvisibilityInvisibility.

List of actions with Stealth[edit | edit source]

NameTypeCost/RechargeRange/AreaRollEffect

Ascendant BiteAscendant Bite

Action

Bonus Action
1.5 m / 5 ft
-
6d6NecroticNecrotic (to target)
6d6HealingHealing (to self)
Applies HappyHappy and BloodlessBloodless

Bend LuckBend Luck

Action

2 Sorcery Point

18 m / 60 ft
-

Bend Luck: Ability Check BonusBend Luck: Ability Check Bonus

Action

2 Sorcery Point

18 m / 60 ft
-

Applies Bend Luck: Ability Check BonusBend Luck: Ability Check Bonus

Bend Luck: Ability Check PenaltyBend Luck: Ability Check Penalty

Action

2 Sorcery Point

18 m / 60 ft
-

Applies Bend Luck: Ability Check PenaltyBend Luck: Ability Check Penalty

Bite (Mother's Loathing)Bite (Mother's Loathing)

Action

Action
Once per turn
1.5 m / 5 ft
Melee unarmed attack roll Melee unarmed attack roll
2d4PiercingPiercing

Bladesong ClimaxBladesong Climax

Action

Bonus Action + Movement Speed

9 m / 30 ft
3 m / 10 ft (Radius)
1d6ForceForce
+ 1d6ForceForce (Per Bladesong Damage Charge)
1d6HealingHealing
+ 1d6HealingHealing (Per Bladesong Healing Charge)

Blood SacrificeBlood Sacrifice

Action

Bonus Action

Self
-

Applies The Pain Maiden's BlessingThe Pain Maiden's Blessing

Brutal LeapBrutal Leap

Action

Bonus Action + Movement Speed
Per turn
9 m / 30 ft
3 m / 10 ft (Radius)

Applies ProneProne

Channel Divinity: Cloak of ShadowsChannel Divinity: Cloak of Shadows

Action

Action + Channel Divinity Charge

Self
-

Applies Channel Divinity: Cloak of ShadowsChannel Divinity: Cloak of Shadows

Circuitry InterfaceCircuitry Interface

Action

Bonus Action
Self
-

Applies Form of ArtificeForm of Artifice

Click HeelsClick Heels

Action

Bonus Action

Self
-

Applies Click HeelsClick Heels

Cloak of ShadowsCloak of Shadows

Action

Action

Self
-

Applies Cloak of ShadowsCloak of Shadows

Cunning Action: DashCunning Action: Dash

Action

Bonus Action

Self
-

Applies DashDash

Cunning Action: HideCunning Action: Hide

Action

Bonus Action

Self
-

Applies HidingHiding

DarknessDarkness

Level 2 spell

Action + Level 2 Spell Slot

18 m / 60 ft
-

Darkness CloakDarkness Cloak

Action

Bonus Action
Self
-

Applies HidingHiding

DashDash

Action

Action

-
-

Applies DashDash

Dash (bonus action)Dash (bonus action)

Action

Bonus Action

Self
-

Applies DashDash

DipDip

Action

Bonus Action

3 m / 10 ft
-

Applies Dipped in FireDipped in Fire, Coated in ToxinCoated in Toxin, Coated in Serpent Venom ToxinCoated in Serpent Venom Toxin, Coated in Wyvern ToxinCoated in Wyvern Toxin and Coated in Purple Worm ToxinCoated in Purple Worm Toxin

Dismiss Construct ModeDismiss Construct Mode

Action

Bonus Action

-
-

Dread Ambusher: HideDread Ambusher: Hide

Action

Bonus Action

Self
-

Applies HidingHiding

Enhanced JumpEnhanced Jump

Action

Bonus Action + Movement Speed

13 m / 43 ft
-

Fly (Dire Raven Companion)Fly (Dire Raven Companion)

Action

Movement Speed

18 m / 60 ft
3 m / 10 ft (Radius)
-

Fly (Illithid Power)Fly (Illithid Power)

Action

Movement Speed (Half cost)

18 m / 60 ft
-

Fly (class action)Fly (class action)

Action

Movement Speed (Half cost)

18 m / 60 ft
-

Fly (Spiritual Weapon)Fly (Spiritual Weapon)

Action

Movement Speed

6 m / 20 ft
-

Fly (Starry Form)Fly (Starry Form)

Action

Movement Speed (Half cost)
Per turn
6 m / 20 ft
-

HideHide

Action

Action

Self
-

Applies HidingHiding

Hide in Plain SightHide in Plain Sight

Action

Action

Self
-

Applies Hide in Plain SightHide in Plain Sight

Improved Minor IllusionImproved Minor Illusion

Cantrip

Bonus Action

18 m / 60 ft
-

Initiate Collar DetonationInitiate Collar Detonation

Action

Action
Per battle
9 m / 30 ft
-

InkblotInkblot

Action

Bonus Action
Self
2 m / 7 ft (Radius)
-

Applies HidingHiding

JumpJump

Action

Bonus Action + Movement Speed

4.5 m / 15 ft
-

Jump (Running)Jump (Running)

Action

Per turn
JumpJump
-

Know Your EnemyKnow Your Enemy

Action

Action
18 m / 60 ft
-

Applies Known EnemyKnown Enemy

Levitate (Illithid Power)Levitate (Illithid Power)

Action

Movement Speed

18 m / 60 ft
-

MeowMeow

Action

Action

18 m / 60 ft (Radius)
-

Minor IllusionMinor Illusion

Cantrip

Action

18 m / 60 ft
-

One with Shadows (class action)One with Shadows (class action)

Action

Action

Self
-

Applies One with the ShadowsOne with the Shadows

Patient DefencePatient Defence

Action

Bonus Action + Ki Point

Self
-

Applies Patient DefencePatient Defence

Precision AttackPrecision Attack

Action

Superiority Die

Self
-

Applies Precision AttackPrecision Attack

Scarlet RegenerationScarlet Regeneration

Action

Action
-
-
3d10HealingHealing

Scarlet SaturationScarlet Saturation

Action

Bonus Action
Self
-

Applies Scarlet SaturationScarlet Saturation

Scarlet StuporScarlet Stupor

Action

Bonus Action
Self
-

Applies Scarlet StuporScarlet Stupor

Shadow Arts: DarknessShadow Arts: Darkness

Action

Action + 2 Ki Point

18 m / 60 ft
-

Shadow Arts: HideShadow Arts: Hide

Action

Bonus Action

Self
-

Applies HidingHiding

Shar's DarknessShar's Darkness

Level 2 spell

Action

18 m / 60 ft
-

Shroud SelfShroud Self

Action

Bonus Action

Self
-

Applies InvisibleInvisible

Step of the Wind: DashStep of the Wind: Dash

Action

Bonus Action + Ki Point

Self
-

Applies DashDash and Step of the WindStep of the Wind

Supreme SneakSupreme Sneak

Action

Action
Self
-

Applies InvisibleInvisible

View all