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Stealth (spell flag)

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Stealth is a spell flag. Spells and other actions with this flag can be performed while remaining in the Hiding Hiding state. A hidden character performing any action without this flag will immediately end stealth and be detected by any enemies in range.

As part of its effect, Metamagic: Subtle Spell Metamagic: Subtle Spell will apply this flag to any spell cast with it.

For a related flag, see Invisible which indicates that an action can be performed without breaking Invisibility Invisibility.

List of actions with Stealth[edit | edit source]

NameTypeCost/RechargeRange/AreaRollEffect

Ascendant BiteAscendant Bite

Action

Bonus Action
1.5 m / 5 ft
-
6d6NecroticNecrotic (to target)
6d6HealingHealing (to self)
Applies Happy Happy and Bloodless Bloodless

Bend LuckBend Luck

Action

2 Sorcery Point

18 m / 60 ft
-

Bend Luck: Ability Check BonusBend Luck: Ability Check Bonus

Action

2 Sorcery Point

18 m / 60 ft
-

Applies Bend Luck: Ability Check Bonus Bend Luck: Ability Check Bonus

Bend Luck: Ability Check PenaltyBend Luck: Ability Check Penalty

Action

2 Sorcery Point

18 m / 60 ft
-

Applies Bend Luck: Ability Check Penalty Bend Luck: Ability Check Penalty

BiteBite

Action

Action
Once per turn
1.5 m / 5 ft
Melee unarmed attack rollMelee unarmed attack roll
2d4PiercingPiercing

Bladesong ClimaxBladesong Climax

Action

Bonus Action + Movement Speed

9 m / 30 ft
3 m / 10 ft (Radius)
1d6ForceForce
+ 1d6ForceForce (Per Bladesong Damage Charge)
1d6HealingHealing
+ 1d6HealingHealing (Per Bladesong Healing Charge)

Blood SacrificeBlood Sacrifice

Action

Bonus Action

Self
-

Applies The Pain Maiden's Blessing The Pain Maiden's Blessing

Brutal LeapBrutal Leap

Action

Bonus Action + Movement Speed
Per turn
9 m / 30 ft
3 m / 10 ft (Radius)

Applies Prone Prone

Channel Divinity: Cloak of ShadowsChannel Divinity: Cloak of Shadows

Action

Action + Channel Divinity Charge

Self
-

Applies Channel Divinity: Cloak of Shadows Channel Divinity: Cloak of Shadows

Circuitry InterfaceCircuitry Interface

Action

Bonus Action
Self
-

Applies Form of Artifice Form of Artifice

Click HeelsClick Heels

Action

Bonus Action

Self
-

Applies Click Heels Click Heels

Cloak of ShadowsCloak of Shadows

Action

Action

Self
-

Applies Cloak of Shadows Cloak of Shadows

Cunning Action: DashCunning Action: Dash

Action

Bonus Action

Self
-

Applies Dash Dash

Cunning Action: HideCunning Action: Hide

Action

Bonus Action

Self
-

Applies Hiding Hiding

DarknessDarkness

Level 2 spell

Action + Level 2 Spell Slot

18 m / 60 ft
-

Darkness CloakDarkness Cloak

Action

Bonus Action
Self
-

Applies Hiding Hiding

DashDash

Action

Action

-
-

Applies Dash Dash

DashDash

Action

Bonus Action

Self
-

Applies Dash Dash

DipDip

Action

Bonus Action

3 m / 10 ft
-

Applies Dipped in Fire Dipped in Fire, Coated in Toxin Coated in Toxin, Coated in Serpent Venom Toxin Coated in Serpent Venom Toxin, Coated in Wyvern Toxin Coated in Wyvern Toxin and Coated in Purple Worm Toxin Coated in Purple Worm Toxin

Dismiss Construct ModeDismiss Construct Mode

Action

Bonus Action

-
-

Dread Ambusher: HideDread Ambusher: Hide

Action

Bonus Action

Self
-

Applies Hiding Hiding

Enhanced JumpEnhanced Jump

Action

Bonus Action + Movement Speed

13 m / 43 ft
-

FlyFly

Action

Movement Speed

18 m / 60 ft
3 m / 10 ft (Radius)
-

FlyFly

Action

Movement Speed (Half cost)

18 m / 60 ft
-

FlyFly

Action

Movement Speed (Half cost)

18 m / 60 ft
-

FlyFly

Action

Movement Speed

6 m / 20 ft
-

FlyFly

Action

Movement Speed (Half cost)
Per turn
6 m / 20 ft
-

HideHide

Action

Action

Self
-

Applies Hiding Hiding

Hide in Plain SightHide in Plain Sight

Action

Action

Self
-

Applies Hide in Plain Sight Hide in Plain Sight

Improved Minor IllusionImproved Minor Illusion

Cantrip

Bonus Action

18 m / 60 ft
-

Initiate Collar DetonationInitiate Collar Detonation

Action

Action
Per battle
9 m / 30 ft
-

InkblotInkblot

Action

Bonus Action
Self
2 m / 7 ft (Radius)
-

Applies Hiding Hiding

JumpJump

Action

Bonus Action + Movement Speed

4.5 m / 15 ft
-

JumpJump

Action

Per turn
Jump Jump
-

Know Your EnemyKnow Your Enemy

Action

Action
18 m / 60 ft
-

Applies Known Enemy Known Enemy

Levitate (Illithid Power)Levitate (Illithid Power)

Action

Movement Speed

18 m / 60 ft
-

MeowMeow

Action

Action

18 m / 60 ft (Radius)
-

Minor IllusionMinor Illusion

Cantrip

Action

18 m / 60 ft
-

One with ShadowsOne with Shadows

Action

Action

Self
-

Applies One with the Shadows One with the Shadows

Patient DefencePatient Defence

Action

Bonus Action + Ki Point

Self
-

Applies Patient Defence Patient Defence

Precision AttackPrecision Attack

Action

Superiority Die

Self
-

Applies Precision Attack Precision Attack

Scarlet RegenerationScarlet Regeneration

Action

Action
-
-
3d10HealingHealing

Scarlet SaturationScarlet Saturation

Action

Bonus Action
Self
-

Applies Scarlet Saturation Scarlet Saturation

Scarlet StuporScarlet Stupor

Action

Bonus Action
Self
-

Applies Scarlet Stupor Scarlet Stupor

Shadow Arts: DarknessShadow Arts: Darkness

Action

Action + 2 Ki Point

18 m / 60 ft
-

Shadow Arts: HideShadow Arts: Hide

Action

Bonus Action

Self
-

Applies Hiding Hiding

Shar's DarknessShar's Darkness

Level 2 spell

Action

18 m / 60 ft
-

Shroud SelfShroud Self

Action

Bonus Action

Self
-

Applies Invisible Invisible

Step of the Wind: DashStep of the Wind: Dash

Action

Bonus Action + Ki Point

Self
-

Applies Dash Dash and Step of the Wind Step of the Wind

Supreme SneakSupreme Sneak

Action

Action
Self
-

Applies Invisible Invisible

View all