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Invisible (spell flag)

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Invisible is a spell flag. Spells and other actions with this flag can be performed without breaking Invisibility Invisibility. For Greater Invisibility Greater Invisibility, this flag means that an action can be performed without requiring a Stealth check or increasing the DC of subsequent Stealth checks.

Most actions with this flag are movement actions like Jump Jump or Dash Dash, but there are a few noteworthy exceptions such as using an Arrow of Darkness.

Actions with this flag will usually also have the Stealth flag which indicates that it can be performed without breaking the Hiding Hiding condition.

List of actions with Invisible[edit | edit source]

NameTypeCost/RechargeRange/AreaRollEffect

Astral Rift Astral Rift

Level 3 spell

Action

9 m / 30 ft
-

Applies Astral Conduit Astral Conduit

Bend Luck Bend Luck

Action

2 Sorcery Point

18 m / 60 ft
-

Bend Luck: Ability Check Bonus Bend Luck: Ability Check Bonus

Action

2 Sorcery Point

18 m / 60 ft
-

Applies Bend Luck: Ability Check Bonus Bend Luck: Ability Check Bonus

Bend Luck: Ability Check Penalty Bend Luck: Ability Check Penalty

Action

2 Sorcery Point

18 m / 60 ft
-

Applies Bend Luck: Ability Check Penalty Bend Luck: Ability Check Penalty

Bladesong Climax Bladesong Climax

Action

Bonus Action + Movement Speed

9 m / 30 ft
3 m / 10 ft (Radius)
+ 1d6Damage TypesForce (Per Bladesong Damage Charge)
+ 1d6Healing (Per Bladesong Healing Charge)

Blessing of the Trickster Blessing of the Trickster

Action

Action

1.5 m / 5 ft
-

Applies Blessing of the Trickster Blessing of the Trickster

Brutal Leap Brutal Leap

Action

Bonus Action + Movement Speed
Per turn
9 m / 30 ft
3 m / 10 ft (Radius)

Applies Prone Prone

Channel Divinity: Cloak of Shadows Channel Divinity: Cloak of Shadows

Action

Action + Channel Divinity Charge

Self
-

Applies Channel Divinity: Cloak of Shadows Channel Divinity: Cloak of Shadows

Circuitry Interface Circuitry Interface

Action

Bonus Action
Self
-

Applies Form of Artifice Form of Artifice

Click Heels Click Heels

Action

Bonus Action

Self
-

Applies Click Heels Click Heels

Cloak of Shadows Cloak of Shadows

Action

Action

Self
-

Applies Cloak of Shadows Cloak of Shadows

Cunning Action: Dash Cunning Action: Dash

Action

Bonus Action

Self
-

Applies Dash Dash

Cunning Action: Hide Cunning Action: Hide

Action

Bonus Action

Self
-

Applies Hiding Hiding

Dark Currents Dark Currents

Action

Movement Speed
Per turn
8 m / 27 ft
-

Darkness Darkness

Level 2 spell

Action + Level 2 Spell Slot

18 m / 60 ft
-

Darkness Cloak Darkness Cloak

Action

Bonus Action
Self
-

Applies Hiding Hiding

Dash Dash

Action

Action

-
-

Applies Dash Dash

Dash Dash

Action

Bonus Action

Self
-

Applies Dash Dash

Dip Dip

Action

Bonus Action

3 m / 10 ft
-

Applies Dipped in Fire Dipped in Fire, Coated in Toxin Coated in Toxin, Coated in Serpent Venom Toxin Coated in Serpent Venom Toxin, Coated in Wyvern Toxin Coated in Wyvern Toxin and Coated in Purple Worm Toxin Coated in Purple Worm Toxin

Dismiss Construct Mode Dismiss Construct Mode

Action

Bonus Action

-
-

Dread Ambusher: Hide Dread Ambusher: Hide

Action

Bonus Action

Self
-

Applies Hiding Hiding

Elemental Warp Elemental Warp

Action

Bonus Action

18 m / 60 ft
-

Enhanced Jump Enhanced Jump

Action

Bonus Action + Movement Speed

13 m / 43 ft
-

Fly Fly

Action

Movement Speed

18 m / 60 ft
3 m / 10 ft (Radius)
-

Fly Fly

Action

Movement Speed (Half cost)

18 m / 60 ft
-

Fly Fly

Action

Movement Speed (Half cost)

18 m / 60 ft
-

Fly Fly

Action

Bonus Action
Per turn
30 m / 100 ft
4 m / 13 ft (Radius)
-

Fly Fly

Action

Movement Speed

6 m / 20 ft
-

Fly Fly

Action

Movement Speed (Half cost)
Per turn
6 m / 20 ft
-

Gather Power Gather Power

Action

Action
Per turn
30 m / 100 ft
-

Applies Hoarding Energy Hoarding Energy and Ansur's Ire Ansur's Ire

Hide Hide

Action

Action

Self
-

Applies Hiding Hiding

Hide in Plain Sight Hide in Plain Sight

Action

Action

Self
-

Applies Hide in Plain Sight Hide in Plain Sight

Improved Minor Illusion Improved Minor Illusion

Cantrip

Bonus Action

18 m / 60 ft
-

Initiate Collar Detonation Initiate Collar Detonation

Action

Action
Per battle
9 m / 30 ft
-

Inkblot Inkblot

Action

Bonus Action
Self
2 m / 7 ft (Radius)
-

Applies Hiding Hiding

Jump Jump

Action

Bonus Action + Movement Speed

4.5 m / 15 ft
-

Jump Jump

Action

Per turn
Jump Jump
-

Jump Jump

Action

Bonus Action + Movement Speed

18 m / 60 ft
-

Know Your Enemy Know Your Enemy

Action

Action
18 m / 60 ft
-

Applies Known Enemy Known Enemy

Levitate (Illithid Power) Levitate (Illithid Power)

Action

Movement Speed

18 m / 60 ft
-

Meow Meow

Action

Action

18 m / 60 ft (Radius)
-

Minor Illusion Minor Illusion

Cantrip

Action

18 m / 60 ft
-

Mobile Flourish: Teleport Mobile Flourish: Teleport

Action

-
9 m / 30 ft
-

One with Shadows One with Shadows

Action

Action

Self
-

Applies One with the Shadows One with the Shadows

Pass Without Trace Pass Without Trace

Level 2 spell

Action + Level 2 Spell Slot

Self
9 m / 30 ft (Radius)
-

Applies Pass Without Trace Aura Pass Without Trace Aura

Patient Defence Patient Defence

Action

Bonus Action + Ki Point

Self
-

Applies Patient Defence Patient Defence

Precision Attack Precision Attack

Action

Superiority Die

Self
-

Applies Precision Attack Precision Attack

Scarlet Regeneration Scarlet Regeneration

Action

Action
-
-

Scarlet Saturation Scarlet Saturation

Action

Bonus Action
Self
-

Applies Scarlet Saturation Scarlet Saturation

Scarlet Stupor Scarlet Stupor

Action

Bonus Action
Self
-

Applies Scarlet Stupor Scarlet Stupor

View all