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Invisible (spell flag)

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Invisible is a spell flag. Spells and other actions with this flag can be performed without breaking Invisibility Invisibility. For Greater Invisibility Greater Invisibility, this flag means that an action can be performed without requiring a Stealth check or increasing the DC of subsequent Stealth checks.

Most actions with this flag are movement actions like Jump Jump or Dash Dash, but there are a few noteworthy exceptions such as using an  Arrow of Darkness.

Actions with this flag will usually also have the Stealth flag which indicates that it can be performed without breaking the Hiding Hiding condition.

List of actions with Invisible[edit | edit source]

NameTypeCost/RechargeRange/AreaRollEffect

Astral RiftAstral Rift

Level 3 spell

Action

9 m / 30 ft
-

Applies Astral Conduit Astral Conduit

Bend LuckBend Luck

Action

2 Sorcery Point

18 m / 60 ft
-

Bend Luck: Ability Check BonusBend Luck: Ability Check Bonus

Action

2 Sorcery Point

18 m / 60 ft
-

Applies Bend Luck: Ability Check Bonus Bend Luck: Ability Check Bonus

Bend Luck: Ability Check PenaltyBend Luck: Ability Check Penalty

Action

2 Sorcery Point

18 m / 60 ft
-

Applies Bend Luck: Ability Check Penalty Bend Luck: Ability Check Penalty

Bladesong ClimaxBladesong Climax

Action

Bonus Action + Movement Speed

9 m / 30 ft
3 m / 10 ft (Radius)
1d6ForceForce
+ 1d6ForceForce (Per Bladesong Damage Charge)
1d6HealingHealing
+ 1d6HealingHealing (Per Bladesong Healing Charge)

Blessing of the TricksterBlessing of the Trickster

Action

Action

1.5 m / 5 ft
-

Applies Blessing of the Trickster Blessing of the Trickster

Brutal LeapBrutal Leap

Action

Bonus Action + Movement Speed
Per turn
9 m / 30 ft
3 m / 10 ft (Radius)

Applies Prone Prone

Channel Divinity: Cloak of ShadowsChannel Divinity: Cloak of Shadows

Action

Action + Channel Divinity Charge

Self
-

Applies Channel Divinity: Cloak of Shadows Channel Divinity: Cloak of Shadows

Circuitry InterfaceCircuitry Interface

Action

Bonus Action
Self
-

Applies Form of Artifice Form of Artifice

Click HeelsClick Heels

Action

Bonus Action

Self
-

Applies Click Heels Click Heels

Cloak of ShadowsCloak of Shadows

Action

Action

Self
-

Applies Cloak of Shadows Cloak of Shadows

Cunning Action: DashCunning Action: Dash

Action

Bonus Action

Self
-

Applies Dash Dash

Cunning Action: HideCunning Action: Hide

Action

Bonus Action

Self
-

Applies Hiding Hiding

Dark CurrentsDark Currents

Action

Movement Speed
Per turn
8 m / 27 ft
-

DarknessDarkness

Level 2 spell

Action + Level 2 Spell Slot

18 m / 60 ft
-

Darkness CloakDarkness Cloak

Action

Bonus Action
Self
-

Applies Hiding Hiding

DashDash

Action

Action

-
-

Applies Dash Dash

DashDash

Action

Bonus Action

Self
-

Applies Dash Dash

DipDip

Action

Bonus Action

3 m / 10 ft
-

Applies Dipped in Fire Dipped in Fire, Coated in Toxin Coated in Toxin, Coated in Serpent Venom Toxin Coated in Serpent Venom Toxin, Coated in Wyvern Toxin Coated in Wyvern Toxin and Coated in Purple Worm Toxin Coated in Purple Worm Toxin

Dismiss Construct ModeDismiss Construct Mode

Action

Bonus Action

-
-

Dread Ambusher: HideDread Ambusher: Hide

Action

Bonus Action

Self
-

Applies Hiding Hiding

Elemental WarpElemental Warp

Action

Bonus Action

18 m / 60 ft
-

Enhanced JumpEnhanced Jump

Action

Bonus Action + Movement Speed

13 m / 43 ft
-

FlyFly

Action

Movement Speed

18 m / 60 ft
3 m / 10 ft (Radius)
-

FlyFly

Action

Movement Speed (Half cost)

18 m / 60 ft
-

FlyFly

Action

Movement Speed (Half cost)

18 m / 60 ft
-

FlyFly

Action

Bonus Action
Per turn
30 m / 100 ft
4 m / 13 ft (Radius)
-

FlyFly

Action

Movement Speed

6 m / 20 ft
-

FlyFly

Action

Movement Speed (Half cost)
Per turn
6 m / 20 ft
-

Gather PowerGather Power

Action

Action
Per turn
30 m / 100 ft
-

Applies Hoarding Energy Hoarding Energy and Ansur's Ire Ansur's Ire

HideHide

Action

Action

Self
-

Applies Hiding Hiding

Hide in Plain SightHide in Plain Sight

Action

Action

Self
-

Applies Hide in Plain Sight Hide in Plain Sight

Improved Minor IllusionImproved Minor Illusion

Cantrip

Bonus Action

18 m / 60 ft
-

Initiate Collar DetonationInitiate Collar Detonation

Action

Action
Per battle
9 m / 30 ft
-

InkblotInkblot

Action

Bonus Action
Self
2 m / 7 ft (Radius)
-

Applies Hiding Hiding

JumpJump

Action

Bonus Action + Movement Speed

4.5 m / 15 ft
-

JumpJump

Action

Per turn
Jump Jump
-

JumpJump

Action

Bonus Action + Movement Speed

18 m / 60 ft
-

Know Your EnemyKnow Your Enemy

Action

Action
18 m / 60 ft
-

Applies Known Enemy Known Enemy

Levitate (Illithid Power)Levitate (Illithid Power)

Action

Movement Speed

18 m / 60 ft
-

MeowMeow

Action

Action

18 m / 60 ft (Radius)
-

Minor IllusionMinor Illusion

Cantrip

Action

18 m / 60 ft
-

Mobile Flourish: TeleportMobile Flourish: Teleport

Action

-
9 m / 30 ft
-

One with ShadowsOne with Shadows

Action

Action

Self
-

Applies One with the Shadows One with the Shadows

Pass Without TracePass Without Trace

Level 2 spell

Action + Level 2 Spell Slot

Self
9 m / 30 ft (Radius)
-

Applies Pass Without Trace Aura Pass Without Trace Aura

Patient DefencePatient Defence

Action

Bonus Action + Ki Point

Self
-

Applies Patient Defence Patient Defence

Precision AttackPrecision Attack

Action

Superiority Die

Self
-

Applies Precision Attack Precision Attack

Scarlet RegenerationScarlet Regeneration

Action

Action
-
-
3d10HealingHealing

Scarlet SaturationScarlet Saturation

Action

Bonus Action
Self
-

Applies Scarlet Saturation Scarlet Saturation

Scarlet StuporScarlet Stupor

Action

Bonus Action
Self
-

Applies Scarlet Stupor Scarlet Stupor

View all