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Invisible (spell flag)

From bg3.wiki

Invisible is a spell flag. Spells and other actions with this flag can be performed without breaking InvisibilityInvisibility. For Greater InvisibilityGreater Invisibility, this flag means that an action can be performed without requiring a Stealth check or increasing the DC of subsequent Stealth checks.

Most actions with this flag are movement actions like JumpJump or DashDash, but there are a few noteworthy exceptions such as using an Arrow of Darkness.

Actions with this flag will usually also have the Stealth flag which indicates that it can be performed without breaking the HidingHiding condition.

List of actions with Invisible edit

NameTypeCost/RechargeRange/AreaRollEffect

Astral RiftAstral Rift

Level 3 spell

Action

9 m / 30 ft
-

Applies Astral ConduitAstral Conduit

Bend LuckBend Luck

Action

2 Sorcery Point

18 m / 60 ft
-

Bend Luck: Ability Check BonusBend Luck: Ability Check Bonus

Action

2 Sorcery Point

18 m / 60 ft
-

Applies Bend Luck: Ability Check BonusBend Luck: Ability Check Bonus

Bend Luck: Ability Check PenaltyBend Luck: Ability Check Penalty

Action

2 Sorcery Point

18 m / 60 ft
-

Applies Bend Luck: Ability Check PenaltyBend Luck: Ability Check Penalty

Bladesong ClimaxBladesong Climax

Action

Bonus Action + Movement Speed

9 m / 30 ft
3 m / 10 ft (Radius)
1d6ForceForce
+ 1d6ForceForce (Per Bladesong Damage Charge)
1d6HealingHealing
+ 1d6HealingHealing (Per Bladesong Healing Charge)

Blessing of the TricksterBlessing of the Trickster

Action

Action

1.5 m / 5 ft
-

Applies Blessing of the TricksterBlessing of the Trickster

Brutal LeapBrutal Leap

Action

Bonus Action + Movement Speed
Per turn
9 m / 30 ft
3 m / 10 ft (Radius)

Applies ProneProne

Channel Divinity: Cloak of ShadowsChannel Divinity: Cloak of Shadows

Action

Action + Channel Divinity Charge

Self
-

Applies Channel Divinity: Cloak of ShadowsChannel Divinity: Cloak of Shadows

Circuitry InterfaceCircuitry Interface

Action

Bonus Action
Self
-

Applies Form of ArtificeForm of Artifice

Click HeelsClick Heels

Action

Bonus Action

Self
-

Applies Click HeelsClick Heels

Cloak of ShadowsCloak of Shadows

Action

Action

Self
-

Applies Cloak of ShadowsCloak of Shadows

Cunning Action: DashCunning Action: Dash

Action

Bonus Action

Self
-

Applies DashDash

Cunning Action: HideCunning Action: Hide

Action

Bonus Action

Self
-

Applies HidingHiding

Dark CurrentsDark Currents

Action

Movement Speed
Per turn
8 m / 27 ft
-

DarknessDarkness

Level 2 spell

Action + Level 2 Spell Slot

18 m / 60 ft
-

Darkness CloakDarkness Cloak

Action

Bonus Action
Self
-

Applies HidingHiding

DashDash

Action

Action

-
-

Applies DashDash

Dash (bonus action)Dash (bonus action)

Action

Bonus Action

Self
-

Applies DashDash

DipDip

Action

Bonus Action

3 m / 10 ft
-

Applies Dipped in FireDipped in Fire, Coated in ToxinCoated in Toxin, Coated in Serpent Venom ToxinCoated in Serpent Venom Toxin, Coated in Wyvern ToxinCoated in Wyvern Toxin and Coated in Purple Worm ToxinCoated in Purple Worm Toxin

Dismiss Construct ModeDismiss Construct Mode

Action

Bonus Action

-
-

Dread Ambusher: HideDread Ambusher: Hide

Action

Bonus Action

Self
-

Applies HidingHiding

Elemental WarpElemental Warp

Action

Bonus Action

18 m / 60 ft
-

Enhanced JumpEnhanced Jump

Action

Bonus Action + Movement Speed

13 m / 43 ft
-

Fly (Dire Raven Companion)Fly (Dire Raven Companion)

Action

Movement Speed

18 m / 60 ft
3 m / 10 ft (Radius)
-

Fly (Illithid Power)Fly (Illithid Power)

Action

Movement Speed (Half cost)

18 m / 60 ft
-

Fly (class action)Fly (class action)

Action

Movement Speed (Half cost)

18 m / 60 ft
-

Fly (Dragons)Fly (Dragons)

Action

Bonus Action
Per turn
30 m / 100 ft
4 m / 13 ft (Radius)
-

Fly (Spiritual Weapon)Fly (Spiritual Weapon)

Action

Movement Speed

6 m / 20 ft
-

Fly (Starry Form)Fly (Starry Form)

Action

Movement Speed (Half cost)
Per turn
6 m / 20 ft
-

Gather PowerGather Power

Action

Action
Per turn
30 m / 100 ft
-

Applies Hoarding EnergyHoarding Energy and Ansur's IreAnsur's Ire

HideHide

Action

Action

Self
-

Applies HidingHiding

Hide in Plain SightHide in Plain Sight

Action

Action

Self
-

Applies Hide in Plain SightHide in Plain Sight

Improved Minor IllusionImproved Minor Illusion

Cantrip

Bonus Action

18 m / 60 ft
-

Initiate Collar DetonationInitiate Collar Detonation

Action

Action
Per battle
9 m / 30 ft
-

InkblotInkblot

Action

Bonus Action
Self
2 m / 7 ft (Radius)
-

Applies HidingHiding

JumpJump

Action

Bonus Action + Movement Speed

4.5 m / 15 ft
-

Jump (Frog)Jump (Frog)

Action

Bonus Action + Movement Speed

18 m / 60 ft
-

Jump (Running)Jump (Running)

Action

Per turn
JumpJump
-

Know Your EnemyKnow Your Enemy

Action

Action
18 m / 60 ft
-

Applies Known EnemyKnown Enemy

Levitate (Illithid Power)Levitate (Illithid Power)

Action

Movement Speed

18 m / 60 ft
-

MeowMeow

Action

Action

18 m / 60 ft (Radius)
-

Minor IllusionMinor Illusion

Cantrip

Action

18 m / 60 ft
-

Mobile Flourish: TeleportMobile Flourish: Teleport

Action

-
9 m / 30 ft
-

One with Shadows (class action)One with Shadows (class action)

Action

Action

Self
-

Applies One with the ShadowsOne with the Shadows

Pass Without TracePass Without Trace

Level 2 spell

Action + Level 2 Spell Slot

Self
9 m / 30 ft (Radius)
-

Applies Pass Without Trace AuraPass Without Trace Aura

Patient DefencePatient Defence

Action

Bonus Action + Ki Point

Self
-

Applies Patient DefencePatient Defence

Precision AttackPrecision Attack

Action

Superiority Die

Self
-

Applies Precision AttackPrecision Attack

Scarlet RegenerationScarlet Regeneration

Action

Action
-
-
3d10HealingHealing

Scarlet SaturationScarlet Saturation

Action

Bonus Action
Self
-

Applies Scarlet SaturationScarlet Saturation

Scarlet StuporScarlet Stupor

Action

Bonus Action
Self
-

Applies Scarlet StuporScarlet Stupor

View all