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Drilldown: conditions

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conditions > tick type : end or None & condition2 name: None

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status groups:
None (631) · SG_RemoveOnRespec (214) · SG_Condition (56) · SG_Polymorph (40) · SG_DropForNonMutingDialog (35) · SG_Cursed (30) · SG_Polymorph_BeastShape (26) · SG_Incapacitated (21) · SG_Surface (19) · SG_Rage (15) · SG_WeaponCoating (14) · SG_Poisoned (12) · SG_Charmed (11) · SG_Drunk (9) · SG_Disease (8) · SG_Unconscious (8) · SG_Restrained (7) · SG_Light (6)
tick type: (Click arrow to add another value)
condition name:
None (949) · Despair: Apathy (2) · Moonbeam (2) · Prone (2) · Resistant to Poison Damage (2)
condition save:
condition dc:
condition2 save:
condition2 dc:
condition3 name:
condition3 save:
condition3 dc:

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