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conditions > tick type : end round or end turn or None & condition name : Despair: Apathy or None & condition2 save: None

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status groups:
None (596) · SG_RemoveOnRespec (209) · SG_Condition (67) · SG_Polymorph (38) · SG_DropForNonMutingDialog (31) · SG_Cursed (29) · SG_Polymorph_BeastShape (25) · SG_Incapacitated (21) · SG_Surface (20) · SG_Rage (18) · SG_Poisoned (16) · SG_Charmed (13) · SG_Restrained (12) · SG_Unconscious (12) · SG_Disease (9) · SG_Drunk (8) · SG_Invisible (8) · SG_Light (7)
tick type: (Click arrow to add another value)
condition name: (Click arrow to add another value)
condition save:
condition dc:
condition2 name:
condition2 save: (Click arrow to add another value)
condition2 dc:
condition3 name:
condition3 save:
condition3 dc:

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