Drilldown: conditions

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conditions > status groups : SG_Condition or SG_Cursed or SG_Drunk or SG_Invisible & properties : ApplyToDead or IsInvulnerableVisible or NonExtendable or Other & condition3 save: None & condition3 dc: None

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name:
Otherworldly Miasma (2) · Poisoned (2)
stack id:
None (39) · BESTOW_CURSE (8) · INVISIBILITY (6) · DRUNK (3) · ENSNARED (3) · FEARED (3) · POISONED (3) · TWN_DISTILLERY_DRUNK_STATUS (3) · CROWN_OF_MADNESS (2) · DRINK (2) · FRIGHTENED (2) · SILENCED (2) · SLEEP (2) · STRANGE GAS (2)
status groups: (Click arrow to add another value)
stack type:
condition save:
condition dc:
condition2 name:
condition2 save:
condition2 dc:
condition3 name:
condition3 save: (Click arrow to add another value)
condition3 dc: (Click arrow to add another value)

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