Drilldown: conditions

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conditions > properties : AllowLeaveDisallowJoinCombat or ApplyToDead or DisableInteractions or IsInvulnerableVisible or OverheadOnTurn or None & condition name: None

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status groups:
None (508) · SG_RemoveOnRespec (172) · SG_Condition (50) · SG_Polymorph (38) · SG_DropForNonMutingDialog (32) · SG_Polymorph_BeastShape (25) · SG_Cursed (17) · SG_Incapacitated (17) · SG_Disease (11) · SG_Charmed (10) · SG_Surface (9) · SG_Rage (8) · SG_Restrained (8) · SG_Frightened (7) · SG_Paralyzed (7) · SG_Poisoned (7) · SG_Light (6) · SG_Stunned (6) · SG_Unconscious (6) · SG_Sleeping (5)
condition name: (Click arrow to add another value)
condition save:
condition dc:
condition2 name:
condition2 save:
condition2 dc:
condition3 name:
condition3 save:
condition3 dc:

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