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Drilldown: conditions

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conditions > properties : AllowLeaveDisallowJoinCombat or ApplyToDead or DisableInteractions or IgnoreResting or IsInvulnerableVisible or NonExtendable or OverheadOnTurn or None & stack type: None

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status groups:
None (514) · SG_RemoveOnRespec (204) · SG_Condition (55) · SG_Polymorph (40) · SG_DropForNonMutingDialog (35) · SG_Polymorph_BeastShape (27) · SG_Cursed (26) · SG_Incapacitated (21) · SG_WeaponCoating (17) · SG_Surface (16) · SG_Disease (15) · SG_Light (11) · SG_Poisoned (11) · SG_Charmed (10) · SG_Rage (10) · SG_Restrained (8) · SG_Stunned (8) · SG_Paralyzed (7) · SG_Frightened (6) · SG_Unconscious (6)
properties: (Click arrow to add another value)
stack type: (Click arrow to add another value)
condition name:
None (818) · Blinded (2) · Despair: Apathy (2) · Poisoned (2) · Sanctuary Blocked (2) · Silenced (2)
condition save:
condition dc:
condition2 save:
condition2 dc:
condition3 name:
condition3 save:
condition3 dc:

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