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- areas (71)
- condition sources (2146)
- conditions (1292)
- equipment (854)
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- misc items (2884)
- passives (990)
- spells (1649)
- voice actors (268)
- weapon types (33)
- weapons (417)
spells > is spell:
Yes
& is weapon action
:
No
or
None
& spell range
:
18/
or
3/10
or
melee
& classes
:
Ranger
or
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name:
None (56) ·
10d6 (2) ·
1d10 (1) ·
1d4 (1) ·
1d8 (2) ·
2d8 (1) ·
4d8 + 3 (1) ·
5d4+5 (1) ·
weapon (2)
Showing below up to 67 results in range #1 to #67.
A
- Animate Dead: Flying Ghoul
- Animate Dead: Flying Ghoul Flock
- Animate Dead: Ghoul
- Animate Dead: Ghoul Pack
- Animate Dead: Skeleton
- Animate Dead: Skeleton Squad
- Animate Dead: Zombie
- Animate Dead: Zombie Batallion
B
- Barkskin
- Bear's Endurance
- Bestow Curse: Additional Damage
- Bestow Curse: Attack Disadvantage
- Bestow Curse: Charisma Disadvantage
- Bestow Curse: Constitution Disadvantage
- Bestow Curse: Dexterity Disadvantage
- Bestow Curse: Dread
- Bestow Curse: Intelligence Disadvantage
- Bestow Curse: Strength Disadvantage
- Bestow Curse: Wisdom Disadvantage
- Branding Smite (Melee)
- Bull's Strength
C
- Contagion: Blinding Sickness
- Contagion: Filth Fever
- Contagion: Flesh Rot
- Contagion: Mindfire
- Contagion: Seizure
- Contagion: Slimy Doom
- Cure Wounds
D
- Darkvision (spell)
- Dismiss Arcane Lock
- Dispel Evil And Good: Break Enchantment
- Draconic Elemental Weapon
- Draconic Elemental Weapon: Acid
- Draconic Elemental Weapon: Cold
- Draconic Elemental Weapon: Fire
- Draconic Elemental Weapon: Lightning
- Draconic Elemental Weapon: Thunder
E
F
G
L
N
O
P
- Protection from Energy
- Protection from Energy: Acid
- Protection from Energy: Cold
- Protection from Energy: Fire
- Protection from Energy: Lightning
- Protection from Energy: Thunder
- Protection from Poison