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Tides of Chaos
(Redirected from Tides of Chaos Charge)
This article is about the reaction to trigger Tides of Chaos after a roll is made. For the toggleable passive to use it before a roll, see Tides of Chaos (passive feature).

Alternatively, this feature can be used via the corresponding toggleable passive before a roll is made.
Description
Gain Advantage on your next Attack Roll, Ability Check, or Saving Throw. Increased chance of Wild Magic surge afterwards.Properties
Technical details
UID
Interrupt_TidesOfChaosCondition: Tides of Chaos
Tides of Chaos
Duration: Until Long rest
- Increased chance of Wild Magic surge (to 50%).
- Lost immediately after casting a Level 1 or higher Spell and rolling a Wild Magic Check.
How to learn
Classes:
- Class level 1: Wild Magic Sorcerer
Notes
- Wild Magic Sorcerers receive 1 Tides of Chaos Charge which is replenished on every Short Rest or Long Rest.
- Normally, a d20 is rolled each time a leveled spell is cast. If the result is 20, a Surge is triggered. Tides of Chaos reduces the Difficulty Class (DC) to 11 (i.e. a 50% chance).
- Although it is triggered as a reaction, it does not consume a Reaction resource.
Bugs
- Tides of Chaos grants a toggleable passive by the same name which, when toggled on, provides Advantage on the character's next Ability Check. Due to the way this passive is granted, it defaults to "off" and cannot be toggled "on" the very first time it is acquired until after the character has first made an ability check, has had a condition applied to it, has used a short rest, or has taken a long rest.












