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Tides of Chaos
(Redirected from Tides of Chaos Charge)

Tides of Chaos is a Wild Magic sorcerer toggleable passive feature/reaction which grants Advantage on the sorcerer's next ability check. After this feature is triggered, the next spell cast has a greatly increased chance of a creating a Wild Magic surge (50% chance instead of the normal 5%).
Description
Activate to gain Advantage on your next Attack Roll, Ability Check, or Saving Throw.
Increased chance of Wild Magic surge afterwards.
Details
UID
TidesOfChaos
Reaction: Tides of Chaos
Gain Advantage on your next Attack Roll, Ability Check, or Saving Throw. Increased chance of Wild Magic surge afterwards.
Condition: Tides of Chaos
Tides of Chaos
Duration: Until long rest
- Increased chance of Wild Magic surge (to 50%).
- Lost immediately after casting a Level 1 or higher Spell and rolling a Wild Magic Check.
How to learn
Notes
- Wild Magic Sorcerers receive 1 Tides of Chaos Charge which is replenished on every Short Rest or Long Rest.
- Normally, a d20 is rolled each time a levelled spell is cast. If the result is 20, a Surge is triggered. Tides of Chaos reduces the Difficulty Class (DC) to 11 (i.e. a 50% chance).
- Although it is triggered as a reaction, it does not consume a Reaction resource.
- Ring of Feywild Sparks makes the chance for the wild magic surge 100%.
Bugs
- Tides of Chaos grants a toggleable passive of the same name that provides Advantage on the character's next Ability Check. When first acquired, the passive defaults to "off" and cannot be toggled "on" until the character completes a short or long rest, makes an ability check, or receives a condition.
- Tides of Chaos does not appear as an option in the "Add Bonus" menu for rolls made via dialogue options when the passive was enabled prior to the dialogue starting.
Brief preview
Activate to gain Advantage on your next Attack Roll, Ability Check, or Saving Throw. Increase change of Wild Magic surge after.


















































