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Tides of Chaos

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This article is about the reaction to trigger Tides of Chaos after a roll is made. For the toggleable passive to use it before a roll, see Tides of Chaos (passive feature).
Tides of Chaos is a Wild Magic sorcerer reaction that rerolls a failed attack roll, saving throw, or skill check, provided it was not already rolled with advantage. After this feature is triggered, the next spell cast has a greatly increased chance of a creating a Wild Magic surge (50% chance instead of the normal 5%).

Alternatively, this feature can be used via the corresponding toggleable passive before a roll is made.

Description

Gain AdvantageAdvantage on your next Attack RollAttack Roll, Ability CheckAbility Check, or Saving ThrowSaving Throw. Increased chance of Wild MagicWild Magic surge afterwards.

Properties

Technical details

Ico stats.png UID
Interrupt_TidesOfChaos
https://bg3.norbyte.dev/search?q=name:Interrupt_TidesOfChaos

Condition: Tides of Chaos

Tides of ChaosTides of Chaos

Duration Icons.png Duration: Until Long rest

  • Increased chance of Wild MagicWild Magic surge (to 50%).
  • Lost immediately after casting a Level 1 or higher Spell and rolling a Wild MagicWild Magic Check.

How to learn

Classes:

Notes

  • Wild Magic Sorcerers receive 1 Tides of Chaos Charge which is replenished on every Short Rest or Long Rest.
  • Normally, a D20.png d20 is rolled each time a leveled spell is cast. If the result is 20, a Surge is triggered. Tides of Chaos reduces the Difficulty Class (DC) to 11 (i.e. a 50% chance).
  • Although it is triggered as a reaction, it does not consume a Reaction resource.

Bugs

  • Tides of Chaos grants a toggleable passive by the same name which, when toggled on, provides Advantage on the character's next Ability Check. Due to the way this passive is granted, it defaults to "off" and cannot be toggled "on" the very first time it is acquired until after the character has first made an ability check, has had a condition applied to it, has used a short rest, or has taken a long rest.