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Vent

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A Vent is a common type of a Trap frequently encountered throughout the game. Vents are hidden within the ground. Once triggered, they can cause continuous damage to those nearby.

Involvement[edit section | visual editor]

As traps, Vents encountered in the game generally come in two types:

  • Triggerable Vent. Triggerable Vents work upon stepping on them (or close to them), or upon interacting with trigger element nearby, as long as the trap is not disarmed. The effect of triggering these kinds of Vents varies.
  • Constantly issuing Vent. Constantly issuing Vents produce clouds of various damaging substances in an area – for example, hot steam or poisonous gas. Often combined with any fire-issuing traps, these vents can have the effect of a fuel-air explosion if triggered together.

Vents can be disarmed with the help of Sleight of HandSleight of Hand skill, provided the interacting party member has a Trap Disarm Toolkit in their inventory. Though the Difficulty Class can vary, the minimum requirement is a DC 10 Sleight of Hand Check DC 10 Sleight of Hand Check.

Apart from disarming, once a party member detects the exact location of the issuing aperture (with a successful PerceptionPerception roll), the harmful effect of a constantly issuing Vent can be prevented by placing (or throwing) any object large enough to cover them. Doing so immediately removes the harmful cloud from the space above the trap, but only while the covering object remains.

Disarmed Vents look almost same as newly spotted ones, but if previously triggered, depictions of their effects disappear. For example, parts of the floor around a toxin-spilling vent clear up after disarming the trap.

As a type of trap, Vents have the greatest degree of variation in the game, the specifics of which might not be encountered elsewhere.

Vent types[edit section | visual editor]

Grease vent[edit section | visual editor]

GreaseGrease

Difficult terrain - movement speed is halved and creatures may fall Prone. Flammable.

Condition Type Icon.png Type: Surface

Condition: Prone

ProneProne

Duration Icons.pngDuration: 1 turn

DEX Save (DC 12)DEX Save (DC 12)

Condition: Difficult Terrain

Difficult TerrainDifficult Terrain

Duration Icons.pngDuration: Whilst on surface

Poison vent[edit section | visual editor]

Poison CloudPoison Cloud

Chance to set Poisoned.

Condition Type Icon.png Type: Cloud

Condition: Poisoned

PoisonedPoisoned

Duration Icons.pngDuration: 1 turn

CON Save (DC 11)CON Save (DC 11)

Toxin vent[edit section | visual editor]

Simple ToxinSimple Toxin

Applies Poisoned.

Condition Type Icon.png Type: Surface

Condition: Simple Toxin

Simple ToxinSimple Toxin

Duration Icons.pngDuration: 1 turn

CON Save (DC 11)CON Save (DC 11)

  • Affected entity takes 1d4PoisonPoison damage at the end of its next turn.

Void vent[edit section | visual editor]

VoidVoid

BlindsBlinds creatures and deals 2d8ColdCold damage at the end of the turn.

Condition Type Icon.png Type: Cloud

Condition: Blinded

BlindedBlinded

Duration Icons.pngDuration: Whilst on surface

Condition: Void Cloud

Void CloudVoid Cloud

Duration Icons.pngDuration: Whilst on surface

  • Deals 2d8ColdCold damage at the end of the turn.

Condition: Difficult Terrain

Difficult TerrainDifficult Terrain

Duration Icons.pngDuration: Whilst on surface