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Ki Point

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Ki PointKi Point is a class-specific resource for Monks.

Overview[edit | edit source]

Ki Points enable monks to use many monk specific abilities, like Flurry of Blows Flurry of Blows or Deflect Missiles Deflect Missiles. They, like all resources, are displayed above a characters hotbar next to their other resources such as Actions, Bonus Actions, and Level 5 Spell SlotSpell Slots.

Gaining Ki Points[edit | edit source]

Monks earn 1 maximum Ki Point per monk level, starting with 2 at level 1 and ending with 13 at level 12.

Level Ki Points
1st 2
2nd 3
3rd 4
4th 5
5th 6
6th 7
7th 8
8th 9
9th 10
10th 11
11th 12
12th 13

Recovering Ki Points[edit | edit source]

Ki Points recover fully on a Short Rest.

Actions using Ki Points[edit | edit source]

NameTypeCost/RechargeRange/AreaRollEffect

Blade of Rime Blade of Rime

Action

Action + 2 Ki Point

18 m / 60 ft
2 m / 7 ft (Radius)
Ranged spell attack roll
+ 2d6Damage TypesCold

Chill of the Mountain Chill of the Mountain

Action

Action + Ki Point

18 m / 60 ft
Ranged spell attack roll
1d10Damage TypesCold
Applies Ray of Frost Ray of Frost

Clench of the North Wind Clench of the North Wind

Action

Action + 3 Ki Point

18 m / 60 ft

Applies Hold Person Hold Person

Deflect Missiles Deflect Missiles

Action

Ki Point

18 m / 60 ft
Melee unarmed attack roll

Drunkard's Luck Drunkard's Luck

Action

2 Ki Point
Per Round
-
-

Drunken Technique Drunken Technique

Action

Bonus Action + Ki Point

1.5 m / 5 ft
Melee unarmed attack roll
+ UnarmedDamage TypesBludgeoning
Applies Drunken Technique Drunken Technique

Embrace of the Inferno Embrace of the Inferno

Action

Action + 3 Ki Point

18 m / 60 ft
Ranged spell attack roll
2d6Damage TypesFire
+ 2d6Damage TypesFire
+ 2d6Damage TypesFire

Fangs of the Fire Snake Fangs of the Fire Snake

Action

Action + Ki Point

6 m / 20 ft
Melee unarmed attack roll
+ 1d10Damage TypesFire
Applies Fangs of the Fire Snake Fangs of the Fire Snake

Fist of Four Thunders Fist of Four Thunders

Action

Action + 2 Ki Point

5 m / 17 ft (Cube)

Fist of Unbroken Air Fist of Unbroken Air

Action

Action + 2 Ki Point

9 m / 30 ft
Applies Prone Prone

Flames of the Phoenix Flames of the Phoenix

Action

Action + 4 Ki Point

18 m / 60 ft
4 m / 13 ft (Radius)
8d6Damage TypesFire

Flurry of Blows Flurry of Blows

Action

Bonus Action + Ki Point

1.5 m / 5 ft
Melee unarmed attack roll
+ UnarmedDamage TypesBludgeoning

Flurry of Blows: Push Flurry of Blows: Push

Action

Bonus Action + Ki Point

1.5 m / 5 ft
Melee unarmed attack roll
+ UnarmedDamage TypesBludgeoning

Flurry of Blows: Stagger Flurry of Blows: Stagger

Action

Bonus Action + Ki Point

1.5 m / 5 ft
Melee unarmed attack roll
+ UnarmedDamage TypesBludgeoning
Applies Open Hand Technique: Staggered Open Hand Technique: Staggered

Flurry of Blows: Topple Flurry of Blows: Topple

Action

Bonus Action + Ki Point

1.5 m / 5 ft
Melee unarmed attack roll
+ UnarmedDamage TypesBludgeoning
Applies Prone Prone

Gong of the Summit Gong of the Summit

Action

Action + 3 Ki Point

18 m / 60 ft
3 m / 10 ft (Radius)

Intoxicating Strike Intoxicating Strike

Action

Action + Ki Point

1.5 m / 5 ft
Melee unarmed attack roll
Applies Drunk Drunk

Ki Resonation: Blast Ki Resonation: Blast

Action

Ki Point
Per turn
18 m / 60 ft
5 m / 17 ft (Radius)
3d6Damage TypesForce (Per explosion)

Mist Stance Mist Stance

Action

Action + 4 Ki Point

Self
-

Applies Gaseous Form Gaseous Form

Patient Defence Patient Defence

Action

Bonus Action + Ki Point

Self
-

Applies Patient Defence Patient Defence

Ride the Wind Ride the Wind

Action

Action + 4 Ki Point

Self
-

Applies Flight Flight

Rush of the Gale Spirits Rush of the Gale Spirits

Action

Action + 2 Ki Point

12 m / 40 ft (Line)

Applies Off Balance Off Balance

Shadow Arts: Darkness Shadow Arts: Darkness

Action

Action + 2 Ki Point

18 m / 60 ft
-

Shadow Arts: Darkvision Shadow Arts: Darkvision

Action

Action + 2 Ki Point

1.5 m / 5 ft
-

Applies Darkvision Darkvision

Shadow Arts: Pass Without Trace Shadow Arts: Pass Without Trace

Action

Action + 2 Ki Point

Self
10 m / 33 ft (Radius)
-

Applies Pass Without Trace Aura Pass Without Trace Aura

Shadow Arts: Silence Shadow Arts: Silence

Action

Action + 2 Ki Point

18 m / 60 ft
6 m / 20 ft (Radius)
-

Shadow Strike Shadow Strike

Weapon action

Action + 3 Ki Point

9 m / 30 ft
Melee weapon attack roll
Normal weapon damage
+ 3d8Damage TypesPsychic

Shadow Strike: Unarmed Shadow Strike: Unarmed

Action

Action + 3 Ki Point

9 m / 30 ft
Melee unarmed attack roll
+ 3d8Damage TypesPsychic

Shaping of the Ice Shaping of the Ice

Action

Action + Ki Point

18 m / 60 ft
-

Sobering Realisation Sobering Realisation

Action

Action + Ki Point

1.5 m / 5 ft
Melee unarmed attack roll

Sphere of Elemental Balance Sphere of Elemental Balance

Action

Action + 2 Ki Point

18 m / 60 ft
Ranged spell attack roll

Sphere of Elemental Balance: Acid Sphere of Elemental Balance: Acid

Action

Action + 2 Ki Point

18 m / 60 ft
Ranged spell attack roll
2d8Damage TypesAcid

Sphere of Elemental Balance: Cold Sphere of Elemental Balance: Cold

Action

Action + 2 Ki Point

18 m / 60 ft
Ranged spell attack roll
2d8Damage TypesCold

Sphere of Elemental Balance: Fire Sphere of Elemental Balance: Fire

Action

Action + 2 Ki Point

18 m / 60 ft
Ranged spell attack roll
2d8Damage TypesFire

Sphere of Elemental Balance: Lightning Sphere of Elemental Balance: Lightning

Action

Action + 2 Ki Point

18 m / 60 ft
Ranged spell attack roll

Sphere of Elemental Balance: Poison Sphere of Elemental Balance: Poison

Action

Action + 2 Ki Point

18 m / 60 ft
Ranged spell attack roll

Sphere of Elemental Balance: Thunder Sphere of Elemental Balance: Thunder

Action

Action + 2 Ki Point

18 m / 60 ft
Ranged spell attack roll

Step of the Wind: Dash Step of the Wind: Dash

Action

Bonus Action + Ki Point

Self
-

Applies Dash Dash and Step of the Wind Step of the Wind

Step of the Wind: Disengage Step of the Wind: Disengage

Action

Bonus Action + Ki Point

Self
-

Applies Disengage Disengage and Step of the Wind Step of the Wind

Sweeping Cinder Strike Sweeping Cinder Strike

Action

Action + 2 Ki Point

5 m / 17 ft (Cone)
3d6Damage TypesFire

Touch of the Storm Touch of the Storm

Action

Action + Ki Point

1.5 m / 5 ft
Melee spell attack roll
Applies Shocking Grasp Shocking Grasp

Water Whip Water Whip

Action

Action + 2 Ki Point

9 m / 30 ft

Water Whip: Knock Prone Water Whip: Knock Prone

Action

Action + 2 Ki Point

9 m / 30 ft
Applies Prone Prone

Water Whip: Pull Water Whip: Pull

Action

Action + 2 Ki Point

9 m / 30 ft