Hellrider Paladin: Difference between revisions

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== Attacks and Abilities ==
== Attacks and Abilities ==
* {{SAI|Thunderous Smite}}
{{Feature box|Thunderous Smite}}
* {{SAI|Compelled Duel}}
{{Feature box|Compelled Duel}}
* {{SAI|Misty Step}}
{{Feature box|Misty Step}}
* {{SAI|Concussive Smash}}
{{Feature box|Concussive Smash}}
* {{SAI|Backbreaker}}
{{Feature box|Backbreaker}}
 


== Notes ==
== Notes ==
* Summonable as an ally through {{SAI|Gather Your Allies (Class Action)|Gather Your Allies}} variant {{SAI|Hellrider Platoon}} if the player sides with [[Tiefling Refugees]] in [[Act One]] and saves [[Zevlor]] from [[Mind Flayer Colony]] in [[Act Two]].
* Summonable as an ally through {{SAI|Gather Your Allies (Class Action)|Gather Your Allies}} variant {{SAI|Hellrider Platoon}} if the player sides with [[Tiefling Refugees]] in [[Act One]] and saves [[Zevlor]] from [[Mind Flayer Colony]] in [[Act Two]].

Revision as of 10:53, 11 June 2024


Hellrider Paladin is summonable ally during Confront the Elder Brain if Zevlor survives Act One and Act Two.

Attacks and Abilities

Thunderous Smite.webp
Normal weapon damage
+
D6 Thunder.png 2d6 (2~12) Damage TypesThunder damage

Your weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.
STR Save
 Range: Normal weapon range
Compelled Duel.webp

Force an enemy to attack only you, giving it Disadvantage Icon.png Disadvantage against other targets.
WIS Save
 Range: 9 m / 30 ft
Misty Step.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Concussive Smash.webp
Normal weapon damage

Hit an enemy with all your might to deal damage and possibly Daze Daze them.
CON Save
 Range: Normal weapon range
Backbreaker.webp
D4 Bludgeoning.png 1d4 (1~4) Damage TypesBludgeoning damage

Put extra force behind your strike to possibly knock your enemy Prone Prone.
STR Save
 Range: Normal weapon range


Notes