Hellrider Paladin

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Revision as of 10:54, 11 June 2024 by Nodforkiss (talk | contribs) (added catagories)
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Hellrider Paladin is summonable ally during Confront the Elder Brain if Zevlor survives Act One and Act Two.

Attacks and Abilities[edit | edit source]

Normal weapon damage
+
D6 Thunder.png 2d6 (2~12) Damage TypesThunder damage

Your weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.
STR Save
 Range: Normal weapon range

Force an enemy to attack only you, giving it Disadvantage Icon.png Disadvantage against other targets.
WIS Save
 Range: 9 m / 30 ft

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Normal weapon damage

Hit an enemy with all your might to deal damage and possibly Daze Daze them.
CON Save
 Range: Normal weapon range
D4 Bludgeoning.png 1d4 (1~4) Damage TypesBludgeoning damage

Put extra force behind your strike to possibly knock your enemy Prone Prone.
STR Save
 Range: Normal weapon range


Notes[edit | edit source]