Ensnared (Condition): Difference between revisions

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* Cannot move and takes {{DamageText|1d6|Piercing}} damage per turn.
* Cannot move and takes {{DamageText|1d6|Piercing}} damage per turn.
* {{Attack Roll}}s against the creature have {{Advantage}}, while the creature's Attack Rolls and [[Dexterity]] {{SavingThrow}}s have {{Disadvantage}}.
* {{Attack Roll}}s against the creature have {{Advantage}}, while the creature's Attack Rolls and [[Dexterity]] {{SavingThrow}}s have {{Disadvantage}}.
| stack id = ENSNARED
| tick type = end
| properties = InitiateCombat
| status groups = SG_Restrained, SG_Condition
}}
}}

Latest revision as of 00:27, 14 May 2024

Properties

Status IDStack ID: ENSNARED

Status groupsStatus groups: SG_RestrainedSG_Condition

Loses duration: end of turn

More properties:

Conditions with the same stack ID

Conditions with the stack ID ENSNARED, only one of these can be applied at the same time:

Condition Effects

Constricted (Condition) Constricted

Ensnared (Condition) Ensnared

Entangled (Condition) Entangled

Necromantic Restraints (Condition) Necromantic Restraints

  • Affected entity can't move.

Shadow-Cursed Vines (Condition) Shadow-Cursed Vines

Weavebound Vines (Condition) Weavebound Vines

  • Vines crafted from the very Weave itself - a most unorthodox enchantment.
  • Incapacitates the affected entity. Dispelled when the entity is attacked.

Sources of Ensnared