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Showing below up to 50 results in range #61 to #110.
- Affected entity and nearby allies have a
+1.5 m / 5 ft bonus to Movement Speed.
- Affected entity has a +Dexterity Modifier bonus to Stealth Checks, as long as it stays near the barbarian.
- Affected entity and nearby allies have a +Dexterity Modifier bonus to Stealth Checks.
- The affected entity can't move, take actions, bonus actions, or reactions while holding open the Astral Rift, but can Summon an ally every other turn.
- Gravity on the Astral Plane is different than on Faerûn.
- The affected entity is Immune to Falling damage and its Jump distance is tripled.
- Carrying capacity is tripled.
- Has Proficiency in all Skills of a chosen Ability.
- Has Proficiency in Deception, Intimidation, Performance, and Persuasion.
- Has Proficiency in Acrobatics, Sleight of Hand, and Stealth.
Astral Knowledge: Intelligence
- Has Proficiency in Arcana, History, Investigation, Nature, and Religion.
- Has Proficiency in Athletics.
- Has Proficiency in Animal Handling, Insight, Medicine, Perception, and Survival.
- Advanced Toxic Infection. Strength, Dexterity, Constitution, Intelligence, Charisma, and Wisdom are reduced by 6. The more the creature rests, the worse it feels.
- The more the creature rests, the worse it feels.
- Emergent Toxic Infection. Strength, Dexterity, Constitution, Intelligence, Charisma, and Wisdom are reduced by 2. The more the creature rests, the worse it feels.
- Moderate Toxic Infection. Strength, Dexterity, Constitution, Intelligence, Charisma, and Wisdom are reduced by 4. The more the creature rests, the worse it feels.
- One of the affected entity's Abilities has been reduced to 0, causing it to die instantly.
- Take 2d6
Poison at the start of every turn until you succeed a DC 13
Constitution saving throw.
- Any nearby creatures with the Rampage trait can make a bite attack as a bonus action.
- All servants of Bane around this character gain an additional +1 Strength. This effect can stack.
- The Paladin and any nearby allies can't be .
- Can't be within
3 m / 10 ft of the spellcaster.
- The Paladin and any nearby allies can't be .
- Can't be within
3 m / 10 ft of the spellcaster.
- The Paladin and all nearby fiends and undead deal additional damage with melee weapons, equal to the Charisma modifier of the Paladin.
- Deals an additional +Charisma modifier to damage dealt with melee weapons within
3 m / 10 ft of the spellcaster.
- Nearby hostile creatures become Vulnerable to Piercing damage, unless they are Resistant or Immune to it.
- Affected entity is Vulnerable to
Piercing damage.
- Any allies near Gale Dekarios, the God of Ambition, recieve a +10 bonus to all Ability Checks.
- While near the God of Ambition, this creature has a +10 bonus to all Ability Checks.
- The paladin and any nearby allies have a +Charisma modifier bonus on Saving Throws.
- Has a +Charisma modifier bonus on Saving Throws.
- Nearby enemies have
Disadvantage on
Attack rolls and
Saving throws.
- Creatures that can't be are immune to this aura.
- Bane's oppressive aura gives the affected entity
Disadvantage on attack rolls and
Saving throws while within
3 m / 10 ft of the spellcaster.
- All nearby light sources get extinguished when the Wraith is nearby.
- The paladin and any nearby allies have Resistance to damage from spells.
- Resistant to damage from spells within
3 m / 10 ft of the spellcaster.
- The sight of a kuo-toa servant dying fills BOOOAL with bloodlust. It regains 3d6
hit points when it kills a creature and can attack three times.
- Bane has come to Gortash's aid! Gortash has
150 temporary hit points,
Advantage on
Strength checks and
Strength saving throws... And now has fearsome new powers!
- Affected entity gains an extra 1d4
Physical damage to weapon attacks and Immunity to
Thunder,
Fire, and
Force damage.
- Recently suffered
Fire damage. Has
Disadvantage on Attack Rolls and Ability Checks.
- Dark whispers pervade the creature's mind.
Disadvantage on Wisdom Checks.
- Has a
-1d4 penalty to
Attack rolls and
Saving throws.
- Affected entity gains +1 to its Strength ability. This effect can stack.
- Affected entity has a -1d4 penalty to
Saving throws against it's attacker's next spell.
- Incapacitated
- Can't be targeted
- Can't move or take Actions, Bonus Actions, or Reactions
- Can use Bardic Inspiration to add a
+1d6 bonus to the next
Attack roll,
Ability check, or
Saving throw.
- Bonus depends on originating Bard's level
Grants:
+1d6 bonus to the next
Ability check.
(Toggleable Passive Feature): +1d6 bonus to the next
Saving throw.
(Reaction): +1d6 bonus to the next
Attack roll.
(Reaction):
Armour Class increased to 16.
- Has Advantage on Wisdom and Death
Saving throws.
- Regains the maximum possible Hit Points when healed.
- Has
Advantage on Constitution Checks.
- Gain 7 Temporary Hit Points.
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