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Showing below up to 21 results in range #101 to #121.
Armour Class is reduced by 6, and saving throws are reduced by 5.
- Cannot take reactions and has
Disadvantage on Ability Checks and Saving Throws using Dexterity.
- Cannot take Reactions.
- Affected entity has
1d4 penalty to all[See Notes]
Saving throws. When it is attacked, it takes an additional 1d4
Thunder damage.
- Enemies within
Range: 6 m / 20 ft of range have
1d4 penalty to all[See Notes]
Saving throws. The sword deals an additional 1d4
Thunder damage to creatures affected by the shrieked.
- Spirits protect the affected entity.
- Nearby enemies take 3d8
Radiant or 3d8
Necrotic damage per turn, and Movement Speed is halved.
- The caster can't become while concentrating on this spell.
- On a successful save, targets still take half damage.
WIS Save
- Affected entity takes 1d4 + Charisma Modifier
Necrotic damage each turn and Attack Rolls against it have
Advantage.
- All constructs near Bernard deal an additional 1d6+2
Lightning to weapon attacks. All others take 2d8
Lightning each turn.
- When the condition ends, Bernard is for 2 turns.
- Affected entity is and
- Affected entity is Blinded and Poisoned.
- Has
Disadvantage on Attack Rolls and its range of attacks and spells is reduced to
3 m / 10 ft.
- Attack Rolls against Blinded creatures have
Advantage.
- Suffers
Disadvantage Ability Checks.
- Cannot move or take
Actions,
Bonus actions, or
Reactions.
- Affected creature automatically fails
Strength and Dexterity saving throws.
- Removed by Freedom of Movement, Greater Restoration, Unshackling Strike.
- Any creatures within this miasma of childlike terror are and take 3d8
Necrotic damage every time they enter or start their turn inside.
- A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
- It can't willingly move to a space within
9m / 30ft
of that creature. - It also can't take Reactions.
- For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
- The condition ends upon taking damage.
- Turned to gold. Can't move or take actions, bonus actions, or reactions.
- At the end of each turn, the affected entity makes a DC 17
Constitution saving throw to end this condition.
The dead girl's Sapping Curse is draining your vitality.
- Affected entity takes takes 4d6+4
Necrotic per turn. Take half damage on succeeding a DC 8
Wisdom saving throw.
- Doubled movement cost.
- Spellcaster has
Advantage on Attack Rolls against the affected entity.
- Walking through a wall of pliable, twisted thorns.
- While within the wall, the affected entity's movement speed is quartered, and it takes 7d8
Piercing damage per turn.
- Vines crafted from the very Weave itself - a most unorthodox enchantment.
- Incapacitates the affected entity. Dispelled when the entity is attacked.
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