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Showing below up to 50 results in range #51 to #100.

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Hexed: Intelligence (Condition) Hexed: Intelligence

Hexed: Strength (Condition) Hexed: Strength

Hexed: Wisdom (Condition) Hexed: Wisdom

Hideous Laughter (Condition) Hideous Laughter

Holy Fire (Condition) Holy Fire

  • Takes 1~4Damage TypesRadiant damage per turn.

Houndmaster's Prey (Condition) Houndmaster's Prey

Hunter's Mark Quarry (Condition) Hunter's Mark Quarry

  • Affected entity suffers an additional 1d6Damage TypesWeapon damage if the spellcaster hits it with a weapon attack.

Hysterical (Condition) Hysterical

  • Knocked Prone out of sheer elation. Sides splitting, lungs gasping for air - you're enjoying yourself, aren't you?

Infernal Burning (Condition) Infernal Burning

Insect Plague (Aura) (Condition) Insect Plague

Madness (Condition) Madness

  • Hostile to everyone in the vicinity.

Maimed (Condition) Maimed

Malfunctioning (Condition) Malfunctioning

Miasmic Mists Aura (Condition) Miasmic Mists Aura

  • At the start of Cazador's turns, this creature may become Blinded Blinded and take 3~18Damage TypesNecrotic while within 4 m / 13 ft of the vampire.

Mirth-Wracked (Condition) Mirth-Wracked

Missing Pets (Condition) Missing Pets

Moonbeam (Aura) (Condition) Moonbeam

  • Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 2d10Damage TypesRadiant. On a successful save, targets still take half damage.

Moonbeam (Condition) Moonbeam

  • Creature is engulfed by ghostly flames that dead 2~20Damage TypesRadiant damage per turn. On a successful save, the creature still takes half damage.

Moonfire (Condition) Moonfire

  • The blessing of Dame Aylin's divine mother deals 2d10Damage TypesRadiant to foes that come within 3 m / 10 ft of her or start their turn there.

Muddy (Condition) Muddy

  • Affect entity is covered in hardened mud and its Movement Speed is halved.
  • Removes Burning and the entity becomes Resistant to Fire damage.

Murderous Dagger Cloud (Condition) Murderous Dagger Cloud

  • Takes 6d4Damage TypesPiercing per turn.

Nature's Wrath (Condition) Nature's Wrath

Necromantic Restraints (Condition) Necromantic Restraints

  • Affected entity can't move.

Necrotic Aura (Condition) Necrotic Aura

  • Gale exudes Necrotic energy. Nearby creatures take 1d4Damage TypesNecrotic every turn.

Noxious Fumes (Bibberbang) (Condition) Noxious Fumes

  • Affected entity takes 1d4Damage TypesPoison each turn. It must succeed a Constitution saving throw or take an additional 2d4Damage TypesPoison, taking half damage in a success.

Noxious Fumes (Condition) Noxious Fumes

  • Hostile creatures in a radius of 3 m / 10 ft take 1d4Damage TypesAcid damage.

Off Balance (Condition) Off Balance

Oily Sup (Condition) Oily Sup

Pacified (Condition) Pacified

  • Incapacitated. Can't move or take actions, bonus actions, or reactions.

Paralysed (Condition) Paralysed

Paralysed (Karabasan's Gift) (Condition) Paralysed (Karabasan's Gift)

Petrified (Condition) Petrified

Phantasmal Force (Condition) Phantasmal Force

Haunted by an echo of the last thing that attacked them.

  • Takes 1d6Damage TypesPsychic damage each turn.
  • When the target takes damage from another source, Phantasmal Force changes to that damage type.
  • At the end of each turn, the target makes an Intelligence saving throw. On a success, the condition ends.

Phantasmal Killer (Condition) Phantasmal Killer

  • Affected entity is haunted by its worst nightmares.

Pinched (Condition) Pinched

  • Take 1d4Damage TypesPiercing damage at the beginning of each turn and Movement Speed is reduced by  Range: 3 m / 10 ft.

Poisoned (Condition) Poisoned

Poisoned (Suspicious Poison) (Condition) Poisoned

Poisonous Fumes (Condition) Poisonous Fumes

Prone (Condition) Prone

Purple Worm Toxin (Condition) Purple Worm Toxin

  • Affected entity takes 1d10Damage TypesPoison damage at the end of its next turn.

Rampart Aura (Condition) Rampart Aura

Restrained (Condition) Restrained

Roiling Hellfire (Condition) Roiling Hellfire

D6 Fire.png 6d6 (6~36) Damage TypesFire damage
  • Flames from the heart of Avernus engulf this entity, inflicting 6d6Damage TypesFire damage per turn.

Sacrificial Lamb (Condition) Sacrificial Lamb

  • Entity can't move or take actions, bonus actions, or reactions while enveloped in vampiric magic.
  • If Cazador draws power from all the spawns bound this way three times, he will ascend.
  • Grants resistance to all damage types.

Sapped (Condition) Sapped

Target has been psionically drained.

  • Incapacitated
  • Unconsicous

Sapping Curse (Condition) Sapping Curse

This cursed energy drains vitality of anyone who dares get closer.

  • Any creature within range of the affected entity gains the condition Vitality Drain Vitality Drain, and takes 4d6+4Damage TypesNecrotic per turn. Take half damage on succeeding DC Wisdom saving throw.
  • Target is cursed.

Searing Smite (Condition) Searing Smite

Shadow Possession (Condition) Shadow Possession

  • Affected entity is possessed by frenzied shadows and will attack the nearest creature. Its weapon attacks deal an additional 1d4Damage TypesNecrotic damage.

Shar-Stricken (Condition) Shar-Stricken

  • The Lady of Loss Hexes Hexes you, causing a temporary lapse in your agility.

Shattered Psyche (Condition) Shattered Psyche

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