Ad placeholder

Ansur/Combat: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Updated tactician health)
(Why would there be information and strategies based on a mod in the wiki)
Line 129: Line 129:
* {{cond|Open Hand Technique: Staggered}}
* {{cond|Open Hand Technique: Staggered}}
* {{cond|Moonlight Butterflies}}
* {{cond|Moonlight Butterflies}}
* [[Control Undead]] (if above level 17, which requires a mod)


== Encounter ==
== Encounter ==
Line 146: Line 145:
=== Electricity Resistance Tactics ===
=== Electricity Resistance Tactics ===
Equip The Sparkswall ring if you obtained it from the Arcane Tower in the Underdark. Then manually group the rest of your party into a huddle and throw an Elixir of Lightning Resistance (sold by Arron in the Emerald Grove). By breaking the elixir into the huddle, the rest of your party will become resistant to electricity until a Long Rest.
Equip The Sparkswall ring if you obtained it from the Arcane Tower in the Underdark. Then manually group the rest of your party into a huddle and throw an Elixir of Lightning Resistance (sold by Arron in the Emerald Grove). By breaking the elixir into the huddle, the rest of your party will become resistant to electricity until a Long Rest.
If playing with a mod that increases the maximum level cap, then an Oathbreaker Paladin above level 17 can use Control Undead on Ansur to defeat him in a single move. The Emperor and Wyll will act as if he was slain and you get the XP for slaying him. You cannot loot Balduran's Giant Slayer from his corpse this way, but can still reach the Helm of Balduran. The undead dragon has 0 movement speed and will not use its fly ability to follow you around to fight for you, but will go with you through some doorways and will fast travel with you to the waypoints in Rivington or the South Span of Wyrm's Crossing. Ansur will not follow you to waypoints in the Lower City region.

Revision as of 22:09, 2 February 2024

This page focuses on Ansur's behaviour during combat encounters.

This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.

Attacks and abilities

This section briefly describes Ansur's abilities, and how he uses them. See their individual pages for more information.

[[* Beat your draconic wings and take flight  Range: 30 m / 100 ft. ]]

Generic Lightning.webp
Lightning Breath Lightning Breath ()
D6 Lightning.png 12d6 (12~72) Damage TypesLightning

Breathe bolts of lightning that strike and possibly Shock Shock your foes.

DEX Save
 Range: 60 m / 200 ft
AoE: 6 m / 20 ft (Radius)
Recharge: Per turn

Multiattack (Ansur)

Generic Physical.webp
Slam Slam ()

Slam the ground, possibly knocking nearby targets Prone Prone.

 Range: 4 m / 13 ft
AoE: 3 m / 10 ft (Radius)
Chromatic Orb Lightning.webp
Gather Power Gather Power ()
Take flight, land, and begin to gather power.
 Range: 30 m / 100 ft
Recharge: Per turn
Chain Lightning.webp
Stormheart Nova Stormheart Nova ()
D10 Lightning.png 18d10 (18~180) Damage TypesLightning

Blast the entire arena with an explosion of lightning, possibly Shocking Shocking your foes.

DEX Save
 Melee: 1.5 m / 5  ft
AoE: 40 m / 130 ft (Radius)
Recharge: Per turn
Generic Lightning.webp
Bout of Storms Bout of Storms
D10 Lightning.png 6d10 (6~60) Damage TypesLightning

Ansur calls down tines of lightning that strike all around him in wild erratic patterns.

 Range: 99 m / 325 ft

[[* Ansur gains condition Legendary Action: Draconic Wrath Legendary Action: Draconic Wrath at the start of each round. While this status is active, he will use Lightning Breath Lightning Breath on the first creature who attacks him. ]]

Conditions

This information is not specified on Ansur's Examine page, but has resulted from contributor testing.

Immunities

Immunities include Conditions that, according to in-game UI messages, cannot be afflicted onto this character. Conditions that are not explicit "Immune to" messages can still go in this section, but please provide more detail about what combat actions are prevented.

Ansur is immune to all of the following Conditions:

Vulnerabilities

Vulnerabilities include specific named Conditions that can be afflicted onto this character, even if the chance of successfully afflicting this condition on the character is very low.

Ansur can be affected by all of the following Conditions:

Encounter

Ansur can be fought in the Wyrmway, after completing the four chambers. He will summon two Water Myrmidons.

Reactions

Ansur's passive Legendary Action: Draconic Wrath will let him use Lightning Breath on the first creature that attacks him each round.

Phase one

When Ansur's health has been reduced enough, he will use Gather Power to begin hoarding energy. While in this state, he will not take any other actions, and will be resistant to all damage types.

After hoarding energy, he will release Stormheart Nova, dealing a massive amount of Lightning damage. This attack will only hit creatures which have the condition Ansur's Ire Ansur's Ire, which can be removed by taking cover.

Phase two

After using his Stormheart Nova, Ansur will summon five lightning strikes each turn with his attack Bout of Storms. Any creatures standing inside the strikes will take damage at the end of the round.

Electricity Resistance Tactics

Equip The Sparkswall ring if you obtained it from the Arcane Tower in the Underdark. Then manually group the rest of your party into a huddle and throw an Elixir of Lightning Resistance (sold by Arron in the Emerald Grove). By breaking the elixir into the huddle, the rest of your party will become resistant to electricity until a Long Rest.