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Demonspirit Madness (Condition): Difference between revisions
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* At the end of each turn, the affected entity makes a {{Saving Throw|Wisdom|dc=13}}. On a successful save, the condition is removed. | * At the end of each turn, the affected entity makes a {{Saving Throw|Wisdom|dc=13}}. On a successful save, the condition is removed. | ||
| type = charmed | | type = charmed | ||
| stack id = MAG_ZHENTARIM_DEMONSPIRIT_MADNESS | |||
| status groups = SG_Charmed, SG_Condition, SG_Mad | |||
| tick type = end turn | |||
| properties = LoseControl, OverheadOnTurn, InitiateCombat, BringIntoCombat | |||
| notes = | |||
}} | }} |
Latest revision as of 14:13, 3 February 2024
- Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
- At the end of each turn, the affected entity makes a DC 13 Wisdom saving throw. On a successful save, the condition is removed.
Properties
MAG_ZHENTARIM_DEMONSPIRIT_MADNESS
SG_Charmed, SG_Condition, SG_Mad
:: end of turn :
Conditions with the same stack ID
Conditions with the stack ID MAG_ZHENTARIM_DEMONSPIRIT_MADNESS
, only one of these can be applied at the same time:
Condition | Effects |
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