List of features and items that interact with unarmed strikes: Difference between revisions

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*For conditions caused by gear-exclusive passives and actions, the gear item takes pecedence over the passive or action in the list.
*For conditions caused by gear-exclusive passives and actions, the gear item takes pecedence over the passive or action in the list.


== WIP1 ==
== Bonus ==
*{{MdRarityItem|Corellon's Grace}} - +1 bonus to unarmed{{ref|name=note1}} [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
*{{MdRarityItem|Corellon's Grace}} - +1 bonus to unarmed{{ref|name=note1}} [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
*{{MdRarityItem|Gloves of Cinder and Sizzle}} - Deal additional {{DamageColor|Fire|1d4 Fire}} damage with unarmed strikes
*{{MdRarityItem|Gloves of Cinder and Sizzle}} - Deal additional {{DamageColor|Fire|1d4 Fire}} damage with unarmed strikes
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*{{MdRarityItem|Gloves of Crushing}} - Deal additional {{DamageColor|Physical|2 Bludgeoning}} damage with unarmed strikes, and gain a +1 bonus to unarmed [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
*{{MdRarityItem|Gloves of Crushing}} - Deal additional {{DamageColor|Physical|2 Bludgeoning}} damage with unarmed strikes, and gain a +1 bonus to unarmed [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
*{{MdRarityItem|Horns of the Berserker}} - While not at full health, deal additional {{DamageColor|Necrotic|2 Necrotic}} damage{{ref|name=note2}} with your unarmed strikes. +2 to [[Dice rolls#Attack rolls|attack rolls]] when attacking creatures that have already taken damage
*{{MdRarityItem|Horns of the Berserker}} - While not at full health, deal additional {{DamageColor|Necrotic|2 Necrotic}} damage{{ref|name=note2}} with your unarmed strikes. +2 to [[Dice rolls#Attack rolls|attack rolls]] when attacking creatures that have already taken damage
== Bonus and interaction ==
*{{MdRarityItem|Flawed Helldusk Gloves}} - Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with unarmed strikes. On an unarmed hit, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or suffer {{cond|Bleeding}} for 2 turns
*{{MdRarityItem|Flawed Helldusk Gloves}} - Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with unarmed strikes. On an unarmed hit, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or suffer {{cond|Bleeding}} for 2 turns
*{{MdRarityItem|Helldusk Gloves}} - +1 bonus to all [[Dice rolls#Attack rolls|attack rolls]]. Deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with unarmed strikes. On an unarmed hit, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns
*{{MdRarityItem|Helldusk Gloves}} - +1 bonus to all [[Dice rolls#Attack rolls|attack rolls]]. Deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with unarmed strikes. On an unarmed hit, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns
*{{MdRarityItem|Gloves of Soul Catching}} - Deal additional {{DamageColor|Force|1d10 Force}} damage with unarmed strikes. On an unarmed hit, once per turn, regain {{DamageColor|Healing|1d10 hit points}}. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next [[Dice rolls#Attack rolls|attack roll]] or [[saving throws|saving throw]], until the end of your next turn
*{{MdRarityItem|Gloves of Soul Catching}} - Deal additional {{DamageColor|Force|1d10 Force}} damage with unarmed strikes. On an unarmed hit, once per turn, regain {{DamageColor|Healing|1d10 hit points}}. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next [[Dice rolls#Attack rolls|attack roll]] or [[saving throws|saving throw]], until the end of your next turn


== WIP2 ==
== Interaction ==
*{{MdRarityItem|The Sparkle Hands}} - Gain 2 {{cond|Lightning charges}} on each unarmed strike. Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against metallic creatures and armor while imbued with {{cond|Lightning charges}}
*{{MdRarityItem|The Sparkle Hands}} - Gain 2 {{cond|Lightning charges}} on each unarmed strike. Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against metallic creatures and armor while imbued with {{cond|Lightning charges}}
*{{MdRarityItem|Hat of Uninhibited Kushigo}} - After dealing damage with an unarmed attack, gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]] until the end of your turn
*{{MdRarityItem|Hat of Uninhibited Kushigo}} - After dealing damage with an unarmed attack, gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]] until the end of your turn

Revision as of 15:34, 4 February 2024

This is a comprehensive list of all sources of effects that directly affect and interact with Unarmed Strikes Unarmed Strikes.

General information

  • A source can cause different effects as part of its mechanic, but this article lists only the unarmed strike related portion.
  • Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
  • If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
  • For conditions caused by gear-exclusive passives and actions, the gear item takes pecedence over the passive or action in the list.

Bonus

Bonus and interaction

Interaction

Notes

  1. Unarmed attacks with this weapon equipped can be made by monks.
  2. While in combat, if you don't deal any damage this turn, suffer 1d4 Necrotic damage at the end of your turn.