Ansur/Combat: Difference between revisions

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(corrected proficiency bonus)
(Formatting. Fixed broken Multiattack section.)
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== Attacks and abilities ==
== Attacks and abilities ==
This section briefly describes Ansur's abilities, and how he uses them. See their individual pages for more information.
This section briefly describes Ansur's abilities, and how he uses them. See their individual pages for more information.
{{Feature box|name=Fly|link=Fly (Ansur)|image name=Fly.webp
|* Beat your draconic wings and take flight {{range|m=30|ft=100}}.
}}


{{Feature box|name=Lightning Breath|link=Lightning Breath (Ansur)|image name=Generic Lightning.webp
{{Feature box|name=Lightning Breath|link=Lightning Breath (Ansur)|image name=Generic Lightning.webp
|{{DamageInfo|12d6|Lightning}}
|{{DamageInfo|12d6|Lightning}}
* Spew forth a cone of lightning.
* Spew forth a cone of lightning.
{{Action}}
}}
}}


{{Feature box|name=Multiattack|Multiattack (Ansur)|image name=Multiattack Earth Elemental.webp|
{{Feature box|name=Multiattack (Ansur)|image name=Multiattack Earth Elemental.webp
|{{DamageInfo|4d8+7|Bludgeoning}}
|{{DamageInfo|4d8+7|Bludgeoning}} + {{DamageInfo|3d8+7|Piercing}} + {{DamageInfo|4d6|Lightning}}
:+ {{DamageInfo|3d6+7|Piercing}}
* Ravage your foes with claws and rotted draconic fangs, applying {{cond|Shocked}} to them.
:+ {{DamageInfo|4d7|Lightning}}
{{Action}}
* Ravage your foes with claws and rotted draconic fangs.
}}
}}


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|{{DamageInfo|6d8+7|Bludgeoning}}
|{{DamageInfo|6d8+7|Bludgeoning}}
* Slam the ground, possibly knocking nearby targets {{Cond|Prone}}.
* Slam the ground, possibly knocking nearby targets {{Cond|Prone}}.
{{Action}}
}}
{{Feature box|name=Fly|link=Fly (Ansur)|image name=Fly.webp
|* Beat your draconic wings and take flight {{range|m=30|ft=100}}.
{{Action|movement}}
}}
}}


{{Feature box|name=Gather Power|image name=Chromatic Orb Lightning.webp
{{Feature box|name=Gather Power|image name=Chromatic Orb Lightning.webp
|* Ansur applies the Condition ''Hoarding Energy'' to himself for 2 Turns, after which he will use [[# Stormheart Nova|Stormheart Nova]].
|* Ansur gains {{cond|Hoarding Energy}} for 2 Turns, after which he will use [[# Stormheart Nova|Stormheart Nova]].
* While this status is active, he takes no other actions and his animations have him flying in the air above his position.
* While this status is active, he takes no other actions and his animations have him flying in the air above his position.
* He gains resistance to all damage type, but can still be attacked while in this state.
* He gains resistance to all damage types, but can still be attacked while in this state.
* Unconfirmed if there is any means of interrupting or cancelling this state.
* There is no means of interrupting or cancelling this state.
* Any enemies in range of Stormheart Nova will have the condition {{cond|Ansur's Ire}}; if this condition is removed (by taking cover etcetera), the character will not take damage.
* Any enemies in range of Stormheart Nova will have the condition {{cond|Ansur's Ire}}; if this condition is removed (by taking cover etcetera), the character will not take damage.
{{Action}}
}}
}}


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* Ansur uses this ability when Hoarding Energy wears off.
* Ansur uses this ability when Hoarding Energy wears off.
* All creatures and destructible objects are hit for 18d10 Lightning Damage, will begin using [[# Bout of Storms|Bout of Storms]] at the start of each round thereafter.
* All creatures and destructible objects are hit for 18d10 Lightning Damage, will begin using [[# Bout of Storms|Bout of Storms]] at the start of each round thereafter.
* Local visual effects will change; it will start to rain and there will be frequent lightning flashes. The rain is superficial and does not cause entities to become "Wet." In honour mode, the rain gives a permanent "wet" status and makes the characters vulnerable to lightning damage. {{verify}}
* Local visual effects will change; it will start to rain and there will be frequent lightning flashes. The rain is superficial and does not cause entities to become "Wet." In Honour mode, the rain gives a permanent "wet" status and makes the characters vulnerable to lightning damage.
{{Action}}
}}
}}


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|* Ansur summons a total of five "Lightning Strike" entities into the initiative order. After all of these entities resolve their turns, another set of five Lightning Strikes will be added into the turn order after Ansur.
|* Ansur summons a total of five "Lightning Strike" entities into the initiative order. After all of these entities resolve their turns, another set of five Lightning Strikes will be added into the turn order after Ansur.
{{DamageInfo|6d10|Lightning|per=Lightning Strike|save=Dexterity|save effect=half}}
{{DamageInfo|6d10|Lightning|per=Lightning Strike|save=Dexterity|save effect=half}}
{{Action}}
}}
}}



Revision as of 04:49, 12 April 2024

This page focuses on Ansur's behaviour during combat encounters.

This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.

Attacks and abilities

This section briefly describes Ansur's abilities, and how he uses them. See their individual pages for more information.

Generic Lightning.webp
D6 Lightning.png 12d6 (12~72) Damage TypesLightning damage

Breathe bolts of lightning that strike and possibly Shock Shock your foes.
DEX Save
 Range: 60 m / 200 ft
AoE: 6 m / 20 ft (Radius)
Multiattack Earth Elemental.webp
D8 Bludgeoning.png 4d8 (4~32) Damage TypesBludgeoning damage
+
D8 Piercing.png 3d8 (3~24) Damage TypesPiercing damage

Ravage your foes with claws and rotted draconic fangs.
 Range: 4 m / 13 ft
Generic Physical.webp
Slam Slam ()
D8 Bludgeoning.png 6d8 (6~48) Damage TypesBludgeoning damage

Slam the ground, possibly knocking nearby targets Prone Prone.
 Range: 4 m / 13 ft
AoE: 3 m / 10 ft (Radius)

[[* Beat your draconic wings and take flight  Range: 30 m / 100 ft.  Movement ]]

Chromatic Orb Lightning.webp

Take flight, land, and begin to gather power.
 Range: 30 m / 100 ft
Chain Lightning.webp
D10 Lightning.png 18d10 (18~180) Damage TypesLightning damage

Blast the entire arena with an explosion of lightning, possibly Shocking Shocking your foes.
DEX Save
 Melee: 1.5 m / 5  ft
AoE: 40 m / 130 ft (Radius)
Generic Lightning.webp
D10 Lightning.png 6d10 (6~60) Damage TypesLightning damage

Ansur calls down tines of lightning that strike all around him in wild erratic patterns.
 Range: 99 m / 325 ft

[[* Ansur gains condition Legendary Action: Draconic Wrath Legendary Action: Draconic Wrath at the start of each round. While this status is active, he will use Lightning Breath Lightning Breath on the first creature who attacks him. ]]

Conditions

This information is not specified on Ansur's Examine page, but has resulted from contributor testing.

Immunities

Immunities include Conditions that, according to in-game UI messages, cannot be afflicted onto this character. Conditions that are not explicit "Immune to" messages can still go in this section, but please provide more detail about what combat actions are prevented.

Ansur is immune to all of the following Conditions:

Vulnerabilities

Vulnerabilities include specific named Conditions that can be afflicted onto this character, even if the chance of successfully afflicting this condition on the character is very low.

Ansur can be affected by all of the following Conditions:

Encounter

Ansur can be fought in the Wyrmway, after completing the four chambers. He will summon two Water Myrmidons. These Myrmidons can easily be made to fight for you through Planar Binding, but be wary to make sure they either die or return to hostility before The Emperor speaks with you afterward. Planar Binding ceases after a minute during conversation, and if they become hostile, The Emperor will disappear and not return.

Reactions

Ansur's passive Legendary Action: Draconic Wrath will let him use Lightning Breath on the first creature that attacks him each round.

Phase one

When Ansur's health has been reduced enough, he will use Gather Power to begin hoarding energy. While in this state, he will not take any other actions, and will be resistant to all damage types.

After hoarding energy, he will release Stormheart Nova, dealing a massive amount of Lightning damage. This attack will only hit creatures which have the condition Ansur's Ire Ansur's Ire, which can be removed by taking cover.

Phase two

After using his Stormheart Nova, Ansur will summon five lightning strikes each turn with his attack Bout of Storms. Any creatures standing inside the strikes will take damage at the end of the round.

Electricity Resistance Tactics

Equip The Sparkswall ring if you obtained it from the Arcane Tower in the Underdark. Then manually group the rest of your party into a huddle and throw an Elixir of Lightning Resistance (sold by Arron in the Emerald Grove). By breaking the elixir into the huddle, the rest of your party will become resistant to electricity until a Long Rest.