Invisible (Condition): Difference between revisions
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Llamageddon (talk | contribs) (Updated to current in-game tooltip description.) |
HiddenDragon (talk | contribs) mNo edit summary |
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* Has {{Advantage}} on {{Attack Roll}}s and imposes {{Disadvantage}} on enemy Attack Rolls. | * Has {{Advantage}} on {{Attack Roll}}s and imposes {{Disadvantage}} on enemy Attack Rolls. | ||
{{Prereq|Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.}} | |||
| stack id = INVISIBILITY | |||
| stack priority = 1 | |||
| status groups = SG_Invisible, SG_RemoveOnRespec | |||
}} | }} |
Latest revision as of 21:30, 8 May 2024
- Has Advantage on Attack rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.
Properties
Stack ID: INVISIBILITY
Conditions with the same stack ID
Conditions with the stack ID INVISIBILITY
, only one of these can be applied at the same time:
Condition | Effects |
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Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage. |
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Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage. |
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Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage. Note: flying (as a partial-illithid) will not remove invisibility. |
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