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[[File:Masons Guild.webp|400px|right]]
{{Relative location
{{Relative location
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|region = Shadow-Cursed Lands
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The '''Mason's Guild''' is a [[List of Locations|location]] in [[Reithwin Town]] in the [[Shadow-Cursed Lands]] in [[Act Two]].
The '''Mason's Guild''' is a [[List of Locations|location]] in [[Reithwin Town]] in the [[Shadow-Cursed Lands]] in [[Act Two]].


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The Mason's Guild can be found alongside the river and north of the Reithwin Tollhouse.  
The Mason's Guild can be found alongside the river and north of the Reithwin Tollhouse.  


You can reach the [[Mason's Guild Basement]] in two ways. At {{coords|-129|23}}, beneath the stairs, is a slightly obscured Ornate Wooden Hatch that leads to the basement. At {{Coords|-130|21}} is a Control Wheel that services an elevator leading to the basement.  
The party can reach the [[Mason's Guild Basement]] in two ways. At {{coords|-129|23}}, beneath the stairs, is a slightly obscured Ornate Wooden Hatch that leads to the basement. At {{Coords|-130|21}} is a control wheel that services an elevator leading to the basement.  


===Mason's Guild Basement===
===Mason's Guild Basement===
Inside the basement at {{coords|129|-692}} there is a Keyholed Herald ({{Ability check|Perception|10}}) that can be lockpicked (DC 18) to access an area with a fake trapped (DC 18) gilded chest which is empty. It can also be opened with the [[Tower-Shaped Key]] purchased from [[Mattis]] at the [[Last Light Inn]]
Inside the basement at {{coords|129|-692}} there is a Keyholed Herald ({{Ability check|Perception|10}}) that can be lockpicked (DC 18) to access an area with a trapped (DC 18) gilded chest. The Herald can also be opened with the [[Tower-Shaped Key]] from [[Mattis]] at the [[Last Light Inn]]


Following the hallway you will find the Mason's Hall with shadow enemies: [[Shadow]] ×5 and [[Wraith]] ×1.
At the end of the hallway there is the Mason's Hall with some shadow enemies: [[Shadow]] ×5 and [[Wraith]] ×1.


On the table is the Mason's Log, which will complete the quest [[Investigate the Selûnite Resistance]].
On the table is the Mason's Log, which will complete the quest [[Investigate the Selûnite Resistance]]. (AoE spells that include the mason's log may destroy it, stopping this optional part of the Selunite quest.)


Behind the altar is a trapped ([[Perception]] DC 15) Gilded Chest (Disarm DC 21, Lockpick DC 14) that contains [[Helmet of Arcane Acuity]]
Behind the altar is a trapped ([[Perception]] DC 15) Gilded Chest (Disarm DC 21, Lockpick DC 14) that contains [[Helmet of Arcane Acuity]]
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===Creatures===
===Creatures===
* [[Shadow]]
* [[Shadow]]
* [[Wraith]]


===Related quests===
==Quests==
* [[Investigate the Selûnite Resistance]]
* [[Investigate the Selûnite Resistance]]
==Quests==
{{SpoilerWarning|act=2}}
This location is the final stop in the quest [[Investigate the Selûnite Resistance]]. This quest begins by looting a corpse in the {{coords|-35|-88|Ruined Battlefield}}, and following a series of notes which will lead the player to different locations.
During the quest, the player will discover that rebels were collaborating with the Mason's Guild against [[Ketheric Thorm]]. Inside the guild's basement, the [[Mason's Log]] details how the the mason made a deal with a "man who was no man" to wipe out Ketheric's [[Dark Justiciar]]s in their stronghold.


==Interactions==
==Interactions==
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==Loot==
==Loot==
* {{MdRarityItem|Infernal Iron}} - on the ground level, in the northeast near the iron ladder at {{Coords|-103|19}}
* {{MdRarityItem|Infernal Iron}} - on the ground level, in the northeast near the iron ladder at {{Coords|-103|19}}
* {{MdRarityItem|Helmet of Arcane Acuity}} - behind an altar in the basement
* {{MdRarityItem|Helmet of Arcane Acuity}} - in a chest behind an altar in the basement
* {{MdRarityItem|Mason's Log}} - in the basement at {{coords|108|-748}}
* {{MdRarityItem|Mason's Log}} - in the basement at {{coords|108|-748}}
* {{MdRarityItem|Moonrise Diagram}} -- in the basement at {{coords|120|-734}}
* {{MdRarityItem|Moonrise Diagram}} -- in the basement at {{coords|120|-734}}

Revision as of 11:57, 11 May 2024

Masons Guild.webp
Shadow-Cursed Lands
Grand Mausoleum
House of Healing Mason's Guild
Reithwin Tollhouse


The Mason's Guild is a location in Reithwin Town in the Shadow-Cursed Lands in Act Two.

Overview

The Mason's Guild can be found alongside the river and north of the Reithwin Tollhouse.

The party can reach the Mason's Guild Basement in two ways. At X: -129 Y: 23, beneath the stairs, is a slightly obscured Ornate Wooden Hatch that leads to the basement. At X: -130 Y: 21 is a control wheel that services an elevator leading to the basement.

Mason's Guild Basement

Inside the basement at X: 129 Y: -692 there is a Keyholed Herald ( DC 10 Perception check) that can be lockpicked (DC 18) to access an area with a trapped (DC 18) gilded chest. The Herald can also be opened with the Tower-Shaped Key from Mattis at the Last Light Inn

At the end of the hallway there is the Mason's Hall with some shadow enemies: Shadow ×5 and Wraith ×1.

On the table is the Mason's Log, which will complete the quest Investigate the Selûnite Resistance. (AoE spells that include the mason's log may destroy it, stopping this optional part of the Selunite quest.)

Behind the altar is a trapped (Perception DC 15) Gilded Chest (Disarm DC 21, Lockpick DC 14) that contains Helmet of Arcane Acuity

At X: 120 Y: -734 there is a button (Perception DC 10) that opens a secret door to an area with two heavy chests: one containing potions and one with scrolls (including Scroll of Knock). On a table nearby is a Moonrise Diagram, which marks on your map a secret item stash in the Moonrise dungeon.

Creatures

Quests

Interactions

  • Inside the main area of the guild is a pile of odd looking bones, declared by a plaque to be the bones of the grand mason. With a perception check, a character can notice that they are a "A pile of crushed bones of varying shapes, sizes, and creatures".

Loot