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The Mason's Guild is a [[List of Locations|location]] in [[Reithwin Town]] in the [[Shadow-Cursed Lands]] in [[Chapter Two]].
[[File:Masons Guild.webp|400px|right]]
{{Relative location
|region = Shadow-Cursed Lands
|location = {{PAGENAME}}
|north = Grand Mausoleum
|south = Reithwin Tollhouse
|west = House of Healing
|float = right
}}


==Waypoints==
 
This location contains the following [[Waypoint]]:
The '''Mason's Guild''' is a [[List of Locations|location]] in [[Reithwin Town]] in the [[Shadow-Cursed Lands]] in [[Act Two]].
*Reithwin Town (X:-78, Y:-46)
 
==Related Locations==
==Overview==
*[[Reithwin Town]]
The Mason's Guild can be found alongside the river and north of the Reithwin Tollhouse.
*[[Mason's Guild Basement]]
 
==Related Quests==
The party can reach the [[Mason's Guild Basement]] in two ways. At {{coords|-129|23}}, beneath the stairs, is a slightly obscured Ornate Wooden Hatch that leads to the basement. At {{Coords|-130|21}} is a control wheel that services an elevator leading to the basement.
*???
 
==Notable Loot==
===Mason's Guild Basement===
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Inside the basement at {{coords|129|-692}} there is a Keyholed Herald ({{Ability check|Perception|10}}) that can be lockpicked (DC 18) to access an area with a trapped (DC 18) gilded chest. The Herald can also be opened with the [[Tower-Shaped Key]] from [[Mattis]] at the [[Last Light Inn]]
*???
 
==Notable NPCs==
At the end of the hallway there is the Mason's Hall with some shadow enemies: [[Shadow]] ×5 and [[Wraith]] ×1.
*???
 
==Other Information==
On the table is the Mason's Log, which will complete the quest [[Investigate the Selûnite Resistance]]. (AoE spells that include the mason's log may destroy it, stopping this optional part of the Selunite quest.)
* At (X:-129, Y:23) there is an Ornate Wooden Hatch that gives you access to [[Mason's Guild Basement]]
 
Behind the altar is a trapped ([[Perception]] DC 15) Gilded Chest (Disarm DC 21, Lockpick DC 14) that contains [[Helmet of Arcane Acuity]]
 
At {{coords|120|-734}} there is a button ([[Perception]] DC 10) that opens a secret door to an area with two heavy chests: one containing potions and one with scrolls (including [[Scroll of Knock]]). On a table nearby is a [[Moonrise Diagram]], which marks on your map a secret item stash in the Moonrise dungeon.
<!-- Verify; this seems to be one of the few reliable places to obtain a Scroll of Knock. -->
 
===Creatures===
* [[Shadow]]
* [[Wraith]]
 
==Quests==
* [[Investigate the Selûnite Resistance]]
 
==Interactions==
* Inside the main area of the guild is a pile of odd looking bones, declared by a plaque to be the bones of the grand mason. With a perception check, a character can notice that they are a "A pile of crushed bones of varying shapes, sizes, and creatures".
 
==Loot==
* {{MdRarityItem|Infernal Iron}} - on the ground level, in the northeast near the iron ladder at {{Coords|-103|19}}
* {{MdRarityItem|Helmet of Arcane Acuity}} - in a chest behind an altar in the basement
* {{MdRarityItem|Mason's Log}} - in the basement at {{coords|108|-748}}
* {{MdRarityItem|Moonrise Diagram}} -- in the basement at {{coords|120|-734}}
 
 
[[Category:Locations]][[Category:Act Three Locations]]

Revision as of 11:57, 11 May 2024

Masons Guild.webp
Shadow-Cursed Lands
Grand Mausoleum
House of Healing Mason's Guild
Reithwin Tollhouse


The Mason's Guild is a location in Reithwin Town in the Shadow-Cursed Lands in Act Two.

Overview

The Mason's Guild can be found alongside the river and north of the Reithwin Tollhouse.

The party can reach the Mason's Guild Basement in two ways. At X: -129 Y: 23, beneath the stairs, is a slightly obscured Ornate Wooden Hatch that leads to the basement. At X: -130 Y: 21 is a control wheel that services an elevator leading to the basement.

Mason's Guild Basement

Inside the basement at X: 129 Y: -692 there is a Keyholed Herald ( DC 10 Perception check) that can be lockpicked (DC 18) to access an area with a trapped (DC 18) gilded chest. The Herald can also be opened with the Tower-Shaped Key from Mattis at the Last Light Inn

At the end of the hallway there is the Mason's Hall with some shadow enemies: Shadow ×5 and Wraith ×1.

On the table is the Mason's Log, which will complete the quest Investigate the Selûnite Resistance. (AoE spells that include the mason's log may destroy it, stopping this optional part of the Selunite quest.)

Behind the altar is a trapped (Perception DC 15) Gilded Chest (Disarm DC 21, Lockpick DC 14) that contains Helmet of Arcane Acuity

At X: 120 Y: -734 there is a button (Perception DC 10) that opens a secret door to an area with two heavy chests: one containing potions and one with scrolls (including Scroll of Knock). On a table nearby is a Moonrise Diagram, which marks on your map a secret item stash in the Moonrise dungeon.

Creatures

Quests

Interactions

  • Inside the main area of the guild is a pile of odd looking bones, declared by a plaque to be the bones of the grand mason. With a perception check, a character can notice that they are a "A pile of crushed bones of varying shapes, sizes, and creatures".

Loot