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Heroism (Condition): Difference between revisions

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{{ up to date | 2023-09-03 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ConditionPage
{{ConditionPage
| effects =
| effects =
* Can't be {{Cond|Frightened}}.
* Can't be {{Cond|Frightened}}.
* Receive 5 {{temp hp|5}} per turn.
* Receive {{temp hp|5}} per turn.
| stack id = TEMPORARY_HP
| stack priority = 5
| stack type = overwrite
| tick type = start
| properties = DisableOverhead, DisableCombatlog, DisablePortraitIndicator
| status groups = SG_RemoveOnRespec
}}
}}

Latest revision as of 06:01, 14 May 2024

Properties

Stack ID Stack ID: TEMPORARY_HP

Status groups Status groups: SG_RemoveOnRespec

Loses duration Loses duration: start of turn

If already applied If already applied: replace current

Stack priority Stack priority: 5

More properties More properties:

Conditions with the same stack ID

Conditions with the stack ID TEMPORARY_HP, only one of these can be applied at the same time:

Condition Effects

Armour of Agathys (Condition) Armour of Agathys

Gained x Temporary Hit Points. If hit with a melee attack, the attacker takes x Cold damage and this effect ends.

Bear's Endurance (Condition) Bear's Endurance

False Life (Condition) False Life

Gigantic Endurance (Condition) Gigantic Endurance

Heroic (Condition) Heroic

Heroism (Condition) Heroism

Inspiring Resolve (Condition) Inspiring Resolve

Lunar Vitality (Condition) Lunar Vitality

  • You have HP Icon.png 22 temporary hit points. While having the temporary hit points, all incoming damage is reduced by 1.

Myrkul's Gift (Condition) Myrkul's Gift

Rallied (Endgame) (Condition) Rallied

  • The galvanising word and will of Duke Ravengard runs hot through your veins - granting you 30 temporary hit points.

Rallied (Condition) Rallied

Refreshed (Condition) Refreshed

Stormheart Resolve (Condition) Stormheart Resolve

Temporary Hit Points (10) (Condition) Temporary Hit Points

Temporary Hit Points (15) (Condition) Temporary Hit Points

Temporary Hit Points (3) (Condition) Temporary Hit Points

Temporary Hit Points (4) (Condition) Temporary Hit Points

Temporary Hit Points (Bolstering Smite) (Condition) Temporary Hit Points

Temporary Hit Points (Ever Vigilant) (Condition) Temporary Hit Points

Temporary Hit Points (Stirring Execution) (Condition) Temporary Hit Points

Temporary Hit Points (Death Drinker) (Condition) Temporary Hit Points

Temporary Hit Points (Elixir of Bloodlust) (Condition) Temporary Hit Points

  • Elixir of Bloodlust granted you HP Icon.png 5 temporary hit points. Replaces effects from other elixirs when drunk.

Temporary Hit Points (Well-Liked and Well-Fortified) (Condition) Temporary Hit Points

  • Well-Liked and Well-Fortified: instead of dying, you have gained HP Icon.png temporary hit points equal to your Charisma modifier.

Temporary Hit Points (Remedial Rhymes) (Condition) Temporary Hit Points

Temporary Hit Points (8) (Condition) Temporary Hit Points

Tharchiate Vigour (Condition) Tharchiate Vigour

Volatile Shield (Condition) Volatile Shield

  • Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly Stunning Stunning nearby foes.
  • The shield only bursts after all temporary hit points have been removed. This also removes the condition.
  • When the shield bursts, enemies within 9 m / 30 ft are Stunned Stunned for 1 turn, unless they succeed on an DC 15  Intelligence saving throw.

Withering Barrier (Condition) Withering Barrier

  • If the affected entity is hit with a melee attack while it still has temporary hit points, it deals 1d6Damage TypesPiercing to creatures within 3 m / 10 ft.

Sources of Heroism