Template:Weapon action page: Difference between revisions

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{{#vardefine:icon| {{{icon | {{#var:name}} Icon.png }}} }}
{{#vardefine:icon| {{{icon | {{#var:name}} Icon.png }}} }}


[[File:{{#var:icon}}|right]]
[[File:{{#var:icon}}|frameless|right]]


'''{{#var:name}}''' is a [[Weapon Actions|weapon action]] available to characters [[proficient]] in and wielding a {{#invoke: ParseList | main | {{{weapon types}}} | makeLinks = yes | makeSingular = yes | joinWord = or }} in their main hand.
'''{{#var:name}}''' is a [[Weapon Actions|weapon action]] available to characters [[proficient]] in and wielding a {{#invoke: ParseList | main | {{{weapon types}}} | makeLinks = yes | makeSingular = yes | joinWord = or }} in their main hand.
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== Properties ==
== Properties ==


{{InfoBlob|{{#switch: {{{action type|}}}
{{InfoBlob | {{#switch: {{{action type|}}}
| movement = {{action|movement| ft = {{{movement ft}}} | m = {{{movement m}}} }}
| movement = {{action | movement | ft = {{{movement ft}}} | m = {{{movement m}}} }}
| #default = {{action|{{{action type|}}}}}
| #default = {{action | {{{action type|}}} }}
}}}}
}}}}
* Damage: {{#if: {{{damage|}}}
{{#switch: {{{damage|}}}
| {{DamageInfo|{{{damage}}}|{{{damage type}}}}}
| =
| {{InfoBlob|Normal Weapon Damage}}
| weapon =
}}{{#if: {{{attack roll|}}} |
Damage:
{{InfoBlob | Normal Weapon Damage }}
| #default =
Damage:
{{DamageInfo | {{{damage}}} | {{{damage type}}} | modifier = {{{damage modifier|}}} }}
}} {{#if: {{{attack roll|}}} |
* {{Attack Roll}}
* {{Attack Roll}}
}}
}} {{#if: {{{range m|}}} {{{range ft|}}} |
* {{#if: {{{range m|}}}{{{range ft|}}}
* {{Range | m = {{{range m}}} | ft = {{{range ft}}} }}
| {{Range | m = {{{range m}}} | ft = {{{range ft}}} }}
}} {{#if: {{{range|}}} |
| {{Range | {{{range|weapon}}} }}
* {{Range | {{{range | {{{range}}} }}} }}
}} {{#if: {{{recharge|}}} |
* {{Recharge | {{{recharge}}} }}
}} {{#if: {{{condition|}}} | {{blank}}
 
== Conditions ==
 
{{Condition | {{{condition}}}
| save = {{{condition save|}}}
| duration = {{{condition duration|}}}
}}
}}


{{#switch: {{{this is an example|}}}
}} {{#switch: {{{this is an example|}}}
| yes =  
| yes =  
| #default = [[Category:Weapon Actions]]
| #default = [[Category:Actions]] [[Category:Weapon Actions]]
}}</includeonly><noinclude>
}}</includeonly><noinclude>
Examples follow.
Examples follow.
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{{WeaponActionPage
{{WeaponActionPage
| name = Piercing Strike
| name = Piercing Strike
| weapon types = daggers, pikes
| weapon types = daggers, pikes, rapiers, shortswords, tridents
| description = Blah blah blah blah
| description = Stab an enemy and possibly inflict [[Gaping Wounds (Condition)|Gaping Wounds]]. [[List_of_Creature_Types#Undead|Undead]] and [[List_of_Creature_Types#Construct|Constructs]] can't suffer '''Gaping Wounds'''.
| damage = weapon
| range = weapon
| attack roll = yes
| attack roll = yes
| recharge = Short Rest
| condition = Gaping Wounds
| condition save = CON
| condition duration = 2
| this is an example = yes
| this is an example = yes
}}
}}
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| weapon types = longswords
| weapon types = longswords
| description = Blah blah blah blah
| description = Blah blah blah blah
| damage = 1d4
| damage type = Bludgeoning
| damage modifier = Strength
| attack roll = yes
| range = melee
| this is an example = yes
| this is an example = yes
}}
}}

Revision as of 16:20, 25 July 2023

Examples follow.

Piercing Strike

Piercing Strike Icon.png

Piercing Strike is a weapon action available to characters proficient in and wielding a dagger, pike, rapier, shortsword, and trident in their main hand.

Description

Stab an enemy and possibly inflict Gaping Wounds. Undead and Constructs can't suffer Gaping Wounds.

Properties

Action Damage: Normal Weapon Damage

Conditions

Gaping Wounds Gaping Wounds

Duration: 2 turns

Constitution saving throw

  • Attacks against this creature deal an additional 2Damage TypesPiercing damage.
  • Removed by healing.

Pommel Strike

Pommel Strike Icon.png

Pommel Strike is a weapon action available to characters proficient in and wielding a longsword in their main hand.

Description

Blah blah blah blah

Properties

Bonus action Damage:

Brace (Melee)

Brace (Melee) Icon.png

Brace (Melee) is a weapon action available to characters proficient in and wielding a halberd, and pike in their main hand.

Description

Blah blah blah blah

Properties

 6 m / 20 ft movement


Tenacity

Tenacity Icon.png

Tenacity is a weapon action available to characters proficient in and wielding a mace, and maul in their main hand.

Description

Blah blah blah blah

Properties

Reaction



This template defines the table "weapon_actions". This table has not been created yet.