Template:Weapon action page: Difference between revisions
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{{#vardefine:icon| {{{icon | {{#var:name}} Icon.png }}} }} | {{#vardefine:icon| {{{icon | {{#var:name}} Icon.png }}} }} | ||
[[File:{{#var:icon}}|right]] | [[File:{{#var:icon}}|frameless|right]] | ||
'''{{#var:name}}''' is a [[Weapon Actions|weapon action]] available to characters [[proficient]] in and wielding a {{#invoke: ParseList | main | {{{weapon types}}} | makeLinks = yes | makeSingular = yes | joinWord = or }} in their main hand. | '''{{#var:name}}''' is a [[Weapon Actions|weapon action]] available to characters [[proficient]] in and wielding a {{#invoke: ParseList | main | {{{weapon types}}} | makeLinks = yes | makeSingular = yes | joinWord = or }} in their main hand. | ||
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== Properties == | == Properties == | ||
{{InfoBlob|{{#switch: {{{action type|}}} | {{InfoBlob | {{#switch: {{{action type|}}} | ||
| movement = {{action|movement| ft = {{{movement ft}}} | m = {{{movement m}}} }} | | movement = {{action | movement | ft = {{{movement ft}}} | m = {{{movement m}}} }} | ||
| #default = {{action|{{{action type|}}}}} | | #default = {{action | {{{action type|}}} }} | ||
}}}} | }}}} | ||
{{#switch: {{{damage|}}} | |||
| {{DamageInfo|{{{damage}}}|{{{damage type}}} | | = | ||
| {{ | | weapon = | ||
}}{{#if: {{{attack roll|}}} | | Damage: | ||
{{InfoBlob | Normal Weapon Damage }} | |||
| #default = | |||
Damage: | |||
{{DamageInfo | {{{damage}}} | {{{damage type}}} | modifier = {{{damage modifier|}}} }} | |||
}} {{#if: {{{attack roll|}}} | | |||
* {{Attack Roll}} | * {{Attack Roll}} | ||
}} | }} {{#if: {{{range m|}}} {{{range ft|}}} | | ||
* {{Range | m = {{{range m}}} | ft = {{{range ft}}} }} | |||
}} {{#if: {{{range|}}} | | |||
| {{Range | {{{range| | * {{Range | {{{range | {{{range}}} }}} }} | ||
}} {{#if: {{{recharge|}}} | | |||
* {{Recharge | {{{recharge}}} }} | |||
}} {{#if: {{{condition|}}} | {{blank}} | |||
== Conditions == | |||
{{Condition | {{{condition}}} | |||
| save = {{{condition save|}}} | |||
| duration = {{{condition duration|}}} | |||
}} | }} | ||
{{#switch: {{{this is an example|}}} | }} {{#switch: {{{this is an example|}}} | ||
| yes = | | yes = | ||
| #default = [[Category:Weapon Actions]] | | #default = [[Category:Actions]] [[Category:Weapon Actions]] | ||
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
Examples follow. | Examples follow. | ||
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{{WeaponActionPage | {{WeaponActionPage | ||
| name = Piercing Strike | | name = Piercing Strike | ||
| weapon types = daggers, pikes | | weapon types = daggers, pikes, rapiers, shortswords, tridents | ||
| description = | | description = Stab an enemy and possibly inflict [[Gaping Wounds (Condition)|Gaping Wounds]]. [[List_of_Creature_Types#Undead|Undead]] and [[List_of_Creature_Types#Construct|Constructs]] can't suffer '''Gaping Wounds'''. | ||
| damage = weapon | |||
| range = weapon | |||
| attack roll = yes | | attack roll = yes | ||
| recharge = Short Rest | |||
| condition = Gaping Wounds | |||
| condition save = CON | |||
| condition duration = 2 | |||
| this is an example = yes | | this is an example = yes | ||
}} | }} | ||
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| weapon types = longswords | | weapon types = longswords | ||
| description = Blah blah blah blah | | description = Blah blah blah blah | ||
| damage = 1d4 | |||
| damage type = Bludgeoning | |||
| damage modifier = Strength | |||
| attack roll = yes | |||
| range = melee | |||
| this is an example = yes | | this is an example = yes | ||
}} | }} |
Revision as of 16:20, 25 July 2023
Examples follow.
Piercing Strike
Piercing Strike is a weapon action available to characters proficient in and wielding a dagger, pike, rapier, shortsword, and trident in their main hand.
Description
Stab an enemy and possibly inflict Gaping Wounds. Undead and Constructs can't suffer Gaping Wounds.
Properties
Action Damage: Normal Weapon Damage
- Attack roll
- Range: Normal weapon range
- Recharge: Short rest
Conditions
Duration: 2 turns
Pommel Strike
Pommel Strike is a weapon action available to characters proficient in and wielding a longsword in their main hand.
Description
Blah blah blah blah
Properties
Bonus action Damage:
- Attack roll
- Melee: 1.5 m / 5 ft
Brace (Melee)
Brace (Melee) is a weapon action available to characters proficient in and wielding a halberd, and pike in their main hand.
Description
Blah blah blah blah
Properties
6 m / 20 ft movement
Tenacity
Tenacity is a weapon action available to characters proficient in and wielding a mace, and maul in their main hand.
Description
Blah blah blah blah
Properties
This template defines the table "weapon_actions". This table has not been created yet.