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Shocking Grasp: Difference between revisions

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{{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Touch of the Storm}}.}}
{{SpellPage
{{SpellPage
| name = Shocking Grasp
| name = Shocking Grasp
| image = Shocking Grasp Icon.png
| image = Shocking Grasp.webp
| level = cantrip
| level = cantrip
| school = Evocation
| school = Evocation
| ritual =
| ritual =
| classes = Sorcerer, Wizard, Eldritch Knight, Arcane Trickster
| classes = Sorcerer, Wizard
| class learns at level 1 = Sorcerer, Wizard
| class learns at level 1 = Sorcerer, Wizard
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| races =
| races =
| race learns at level 1 =
| race learns at level 1 = High Elf, High Half-Elf
| race learns at level 2 =
| race learns at level 2 =
| summary = It makes a melee attack that inflicts Lightning damage and prevents the target from taking Reactions.
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard, Spell Sniper
| description = [[Shocking Grasp (Condition)|Lightning]] springs from your hand. It deals {{DamageText|1d8|Lightning}} damage and prevents the target from taking [[Reaction]]s. You have {{Advantage}} when using this spell on creatures wearing metal [[Armour]].
| summary = It makes a melee attack that inflicts {{DamageType|Lightning}} damage and prevents the target from taking Reactions.
| action type = action
| description = The target cannot use [[Reaction]]s. This spell has {{Advantage}} on creatures with metal [[Armour]].
| cost = action
| attack roll = yes
| attack roll = yes
| damage = 1d8
| damage = 1d8
Line 56: Line 59:
| area condition 4 =
| area condition 4 =
| higher levels =
| higher levels =
When the spellcaster reaches Level 5, the damage increases by another {{DamageText | 1d8 | Lightning}}, for a total of:
* At [[character level]] 5, the damage increases to {{DamageText|2d8|Lightning}}.
 
* At character level 10, the damage increases to {{DamageText|3d8|Lightning}}.
{{DamageInfo | 2d8 | Lightning}}
| notes =
| notes =
* Characters with the {{SAI|War Caster: Opportunity Spell|War Caster}} feat can cast this cantrip on enemies moving out of their melee range as a reaction, even if they don't know this spell.
* The incantation for Shocking Grasp is ''Fulgor'', Latin for "lightning" or "flash."
| video =
| video =
}}
}}
== External Links ==
* {{FRWiki|Shocking grasp|long}}
[[Category:Sources of Lightning damage]]

Latest revision as of 07:00, 29 July 2024

For the equivalent Way of the Four Elements Monk spell, see Touch of the Storm Touch of the Storm.
Shocking Grasp.webp

Shocking Grasp is a cantrip (Evocation). It makes a melee attack that inflicts Damage TypesLightning damage and prevents the target from taking Reactions.

Description

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

Properties

Cost
Action
Damage
D8 Lightning.png 1d8 (1~8) Damage TypesLightning
Details
Attack roll
 Melee: 1.5 m / 5  ft

At higher levels

  • At character level 5, the damage increases to 2d8Damage TypesLightning.
  • At character level 10, the damage increases to 3d8Damage TypesLightning.

Condition: Shocking Grasp

Shocking Grasp Shocking Grasp

Duration: 1 turn

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Feats:

Notes

  • Characters with the War Caster War Caster feat can cast this cantrip on enemies moving out of their melee range as a reaction, even if they don't know this spell.
  • The incantation for Shocking Grasp is Fulgor, Latin for "lightning" or "flash."

External Links[edit | edit source]