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Conjure Elemental: Difference between revisions

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{{SpellPage
{{SpellPage
| name = Conjure Elemental
| name = Conjure Elemental
| image = Conjure Elemental Icon.png
| image = Conjure Elemental.webp
| level = 5
| level = 5
| school = Conjuration
| school = Conjuration
| classes = Wizard, Druid
| ritual =
| class learns at level 9 = Wizard, Druid, Warlock
| classes = Druid, Wizard
| class learns at level 9 = Wizard, Druid, Circle of the Land:Coast and Mountain
| class learns at level 10 = Bard:via [[Magical Secrets]]
| other ways to learn = * [[Warlock]]s who choose the [[Eldritch Invocation]] {{Pass|Minions of Chaos}} at level 9+ learn this spell.
| races =  
| races =  
| summary = Summons either a fire, earth, water, or air elemental.
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to summon a Fire, Earth, Water, or Air Elemental. Note that each individual caster can have only one active instance of this at a time no matter which of the four elements was chosen, casting it again while an Elemental is already out will despawn the existing one. It is independent of [[Conjure Minor Elemental]], the same caster can have one instance of an Elemental and a Minor Elemental active simultaneously.
| description = Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.
| description = Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.
| action type = action
| cost = action, spell5
| range =  
| attack roll =
| range m = 18
| damage =
| range ft = 54
| damage modifier =
| higher levels = TBD
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| range = ranged
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| higher levels = At level 6, the spellcaster can summon an [[Air Myrmidon]], [[Earth Myrmidon]], [[Fire Myrmidon]], or [[Water Myrmidon]].
| variants = Conjure Elemental: Air Elemental, Conjure Elemental: Earth Elemental, Conjure Elemental: Fire Elemental, Conjure Elemental: Water Elemental, Conjure Elemental: Air Myrmidon, Conjure Elemental: Earth Myrmidon, Conjure Elemental: Fire Myrmidon, Conjure Elemental: Water Myrmidon
| notes =
| video =
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Conjure elemental|long}}
* {{FRWiki|Conjure elemental|long}}
[[Category:Sources of Piercing damage]]
[[Category:Sources of Slashing damage]]
[[Category:Sources of Bludgeoning damage]]
[[Category:Sources of Fire damage]]
[[Category:Sources of Lightning damage]]
[[Category:Sources of Cold damage]]
[[Category:Sources of Thunder damage]]

Latest revision as of 03:16, 7 August 2024

Conjure Elemental.webp

Conjure Elemental is a level 5 conjuration spell. This spell allows spellcasters to summon a Fire, Earth, Water, or Air Elemental. Note that each individual caster can have only one active instance of this at a time no matter which of the four elements was chosen, casting it again while an Elemental is already out will despawn the existing one. It is independent of Conjure Minor Elemental, the same caster can have one instance of an Elemental and a Minor Elemental active simultaneously.

Description

Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.

Properties

Cost
Action + Level 5 Spell Slot
Details
 Range: 18 m / 60 ft

At higher levels

At level 6, the spellcaster can summon an Air Myrmidon, Earth Myrmidon, Fire Myrmidon, or Water Myrmidon.

Variants

How to learn

Classes:

Other ways to learn:

External Links[edit | edit source]