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Charm Person: Difference between revisions

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{{SpellPage
{{SpellPage
| name = Charm Person
| name = Charm Person
| image = Charm Person Spell Icon.png
| image = Charm Person.webp
| level = 1
| level = 1
| school = Enchantment
| school = Enchantment
| classes = Bard, Druid, Sorcerer, Warlock, Wizard
| classes = Bard, Druid, Sorcerer, Warlock, Wizard
| class learns at level 1 = Bard, Druid, Sorcerer, Warlock, Wizard
| class learns at level 1 = Bard, Druid, Sorcerer, Warlock, Wizard, Trickery Domain:Domain Spell
| summary = This spell allows spellcasters to temporarily charm a humanoid creature, granting advantage on charisma checks.
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| description = Magically Charm a [[List_of_Creature_Types#Humanoids|humanoid]] that you can see.
| races =
 
| granted by feats = Magic Initiate: Bard, Magic Initiate: Druid, Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard
Once the spell ends, the creature knows it was Charmed and might accuse the spellcaster.
| granted by items = Shar's Temptation
 
| summary = This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks.
Enemies have {{Advantage}} on Saving Throws against being Charmed.
| description = Charm a [[List_of_Creature_Types#Humanoids|humanoid]] to prevent it from attacking you. You gain {{Advantage}} on [[Charisma]] [[Checks]] in dialogue.
| action type = action
| extra description = Enemies have {{Advantage}} on {{SavingThrow}}s against being {{Cond|Charmed}}.
| attack roll =
| warning = {{Prereq|Condition ends early if you or an ally hurts the target.}}<br>
| damage =
{{Prereq|In higher difficulty modes, the target might accuse you of enchanting them.}}
| damage modifier =
| cost = action, spell1
| damage type =
| attack roll =  
| damage save =
| damage =  
| damage save effect =
| damage modifier =  
| concentration = Yes
| damage type =  
| damage save effect =
| concentration =  
| save = WIS
| save dc = caster
| range = ranged
| range = ranged
| aoe =
| aoe =  
| aoe m =
| aoe m =  
| aoe ft =
| aoe ft =  
| condition = Charmed
| condition = Charmed
| condition duration = 10
| condition duration = 10
| condition save = Wisdom
| condition save = WIS
| area =
| condition dc = caster
| area category =
| area =  
| area shape =
| area category =  
| area range m =
| area shape =  
| area range ft =
| area range m =  
| area duration =
| area range ft =  
| area turn start damage =
| area duration =  
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| area turn start damage save =
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| area turn end damage =
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| area condition =
| area turn end damage save effect =  
| area condition 2 =
| area condition =  
| higher levels = * When this spell is cast at 2nd Level or higher, it can charm an additional creature for each spell slot level above 1st.  
| area condition 2 =  
| higher levels = [[Spells#Upcasting|Upcast]]: Affect an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| notes =
| notes =
}}
}}

Latest revision as of 22:34, 19 August 2024

Charm Person.webp

Charm Person is a level 1 enchantment spell. This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks.

Description

Charm a humanoid to prevent it from attacking you. You gain Advantage Icon.png Advantage on Charisma Checks in dialogue.

Enemies have Advantage Icon.png Advantage on Saving throws against being Charmed Charmed.

Condition ends early if you or an ally hurts the target.
In higher difficulty modes, the target might accuse you of enchanting them.

Properties

Cost
Action + Level 1 Spell Slot
Details
WIS Save (Spell save DC)
 Range: 18 m / 60 ft

At higher levels

Upcast: Affect an additional target for each Spell Slot Level above 1st.

Condition: Charmed

Charmed Charmed

Duration: 10 turns

Spell save DC  Wisdom saving throw

How to learn

External Links[edit | edit source]