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Ice (surface): Difference between revisions

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(fixed wrong DC - arrow of ice initial pop is DC12, all subsequent ice surface on the floor is spell save of the person who caused the ice, including the ice surface created by arrow of ice)
 
Line 13: Line 13:
| condition = Prone
| condition = Prone
| condition save = DEX
| condition save = DEX
| condition dc = 12
| condition dc = caster
| condition2 = Difficult Terrain
| condition2 = Difficult Terrain
| created by items = Snowburst Ring, Arrow of Ice
| created by items = Snowburst Ring, Arrow of Ice
Line 24: Line 24:
**{{Area|Simple toxin (surface)}} and other coatings
**{{Area|Simple toxin (surface)}} and other coatings
* Melts into {{Area|Water (surface)}} when exposed to fire damage.
* Melts into {{Area|Water (surface)}} when exposed to fire damage.
| notes = * Uses the Spell Save DC of the character that caused the ice surface to form.
* A creature slipping on an ice surface attributes the source of Prone to the character that formed the ice surface. This will, for example, trigger [[Boots of Stormy Clamour]].
* The [[Arrow of Ice]] uses a DC 12 save to avoid being Prone upon any creature in range of the ''initial'' hit. This is a different save from the DEX save of the ice surface left behind afterwards.
}}
}}



Latest revision as of 06:40, 4 September 2024

This article is about the slippery ice surface. For other uses, see Ice (disambiguation).
Ice (surface) image

Ice is an area. Created in numerous ways, it can knock Prone Prone anyone who travels over it.

Description

Difficult terrain - movement speed is halved and creatures may fall Prone.

Properties

Type: Surface

Condition: Prone

Prone Prone

Spell save DC  Dexterity saving throw

Condition: Difficult Terrain

Creation

This area can be created by the following:

Items:

Spells and actions:

Interactions

  • Can be formed when many "wet" surfaces are exposed to cold damage. Ice formed this way lasts for Duration: 2 turns and melts into water afterwards. These surfaces include:
  • Melts into Water Water when exposed to fire damage.

    Notes

  • Uses the Spell Save DC of the character that caused the ice surface to form.
  • A creature slipping on an ice surface attributes the source of Prone to the character that formed the ice surface. This will, for example, trigger Boots of Stormy Clamour.
  • The Arrow of Ice uses a DC 12 save to avoid being Prone upon any creature in range of the initial hit. This is a different save from the DEX save of the ice surface left behind afterwards.

Gallery[edit | edit source]