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Reverberation (Condition): Difference between revisions
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{{ConditionPage | {{ConditionPage | ||
| name = Reverberation | |name=Reverberation | ||
| effects = * Affected entity has a -1 penalty to [[Strength]], [[Dexterity]], and [[Constitution]] {{SavingThrow}}s per remaining turn. | |effects=* Affected entity has a -1 penalty to [[Strength]], [[Dexterity]], and [[Constitution]] {{SavingThrow}}s per remaining turn. | ||
* When the entity has 5 or more turns of Reverberation, it takes {{DamageText|1d4|Thunder}} damage and must succeed a {{SavingThrow|CON|dc=10}} or fall {{Cond|Prone}}. The condition is removed afterward. | * When the entity has 5 or more turns of Reverberation, it takes {{DamageText|1d4|Thunder}} damage and must succeed a {{SavingThrow|CON|dc=10}} or fall {{Cond|Prone}}. The condition is removed afterward. | ||
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| stack type = additive | | stack type = additive | ||
| properties = MultiplyEffectsByDuration | | properties = MultiplyEffectsByDuration | ||
| notes = * If you are primarily using Reverberation for the disadvantage on constitution saving throws it inflicts on the target, you may want to make sure it doesn't stack up to 5 turns, since this will remove the condition. | | notes = | ||
* If you are primarily using Reverberation for the disadvantage on constitution saving throws it inflicts on the target, you may want to make sure it doesn't stack up to 5 turns, since this will remove the condition. | |||
}} | }} | ||
Revision as of 17:34, 22 November 2024
- Affected entity has a -1 penalty to Strength, Dexterity, and Constitution
Saving throws per remaining turn.
- When the entity has 5 or more turns of Reverberation, it takes 1d4
Thunder damage and must succeed a DC 10
Constitution saving throw or fall . The condition is removed afterward.
Properties
: add to duration :
Condition: Prone
Duration: 2 turns
DC 10 Constitution saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
Notes
- If you are primarily using Reverberation for the disadvantage on constitution saving throws it inflicts on the target, you may want to make sure it doesn't stack up to 5 turns, since this will remove the condition.
Items that apply Reverberation
Gloves of Belligerent Skies: When the wielder deals
Radiant,
Lightning, or
Thunder damage, apply 2 turns of to the target(s).
Boots of Stormy Clamour: When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of .
Spineshudder Amulet: When the wearer deals damage with a ranged Spell Attack, inflict 2 turns of on the target(s).
Markoheshkir: Grants which can grant : When you deal spell damage, inflict 2 turns of upon the target. [As well as other benefits]
Items that interact with Reverberation
Ring of Absolute Force: If the wearer bears the Absolute's brand, they deal 1 additional Thunder damage with Thunder damage spells and attacks. [Currently works even if the wearer is not branded]
Thunderskin Cloak: When a creature with deals damage to the wearer, the creature needs to make a Constitution Saving Throw or become .
Ring of Spiteful Thunder: When the wearer deals
Thunder damage to a creature, it becomes unless it succeeds a Constitution Saving Throw.
- Everything in the Thunder set combos with
Gloves of Belligerent Skies and
Ring of Spiteful Thunder. It further fits thematically: 5 stacks of deal
Thunder damage and creatures immune to
Thunder cannot receive a stack of .
Bugs
- Until Patch #3, Reverberation was bugged. While it applied the stacking penalties to Strength, Dexterity, and Constitution Saving Throws, it did not deal thunder damage and prone. As of Patch #3, now works as described.
- The different items that can apply Reverberation do not all work as expected from their description.
- Creatures knocked by occasionally do skip their next turn unlike other Sources of Prone.