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Cleric set: Difference between revisions

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|{{Image rarity item|Circlet of Hunting}}
|{{Image rarity item|Circlet of Hunting}}
|{{Equipment slot|Headwear}} ([[Headwear#Non-Armour|Non-Armour]])
|{{Equipment slot|Headgear}} ([[Headwear#Non-Armour|Non-Armour]])
|{{Passive|Hunter's Eye}}
|{{Passive|Hunter's Eye}}
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* Only obtainable through {{SAI|Divine Intervention}}.
* Only obtainable through {{SAI|Divine Intervention}}.
* Deal an additional 1d8 radiant damage.
* Deal an additional {{DamageText|1d8|Radiant}} damage.
{{WeaponAction|Healing Incense Aura}}
{{SpellAction|Healing Incense Aura|recharge = long rest}}
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|{{Image rarity item|Gandrel's Aspiration}}
|{{Equipment slot|Main Hand Ranged}} ([[Heavy Crossbows|Heavy Crossbow]])
|{{Passive|Feller of Monsters}}
{{WeaponAction|Sacred Munitions}}
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|{{Image rarity item|The Sacred Star}}
|{{Equipment slot|Main Hand Melee}} ([[Maces|Mace]])
|{{Passive|Radiant Strike}}
{{Passive|Sanctified Weapon}}
{{WeaponAction|Dawnburst Strike}}
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|{{Image rarity item|Veil of the Morning}}
|{{Equipment slot|Armour}} ([[Clothing]])
|{{SpellAction|Turn Undead|recharge = long rest}}
{{Passive|Let The Undead Blanch With Fear}}
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* {{MdRarityItem|Gandrel's Aspiration}}: May use {{SAI|Sacred Munitions}}.
* {{MdRarityItem|The Sacred Star}}: May {{Cond|Turned|Turn}} Undead on hit.
* {{MdRarityItem|Veil of the Morning}}: May {{SAI|Turn Undead}}. Undead have disadvantage when attacking. Advantage on saves caused by Undead.

Latest revision as of 17:06, 29 December 2024

The cleric set includes items that interact with cleric mechanics, are only obtainable by clerics, or inflict the Turned Turned condition.

Name Slot Effect

Amulet of the Devout

Amulet Amulet
High Spellcasting
You gain a +2 bonus to Spell Save DC.
Godswill
You gain an additional use of Channel Divinity Charge. Once used, it is restored upon taking a Long Rest[See Notes].

Circlet of Hunting

Headgear Headgear (Non-Armour)
Hunter's Eye
You gain a D4 Piercing.png +1d4 bonus to Attack rolls against creatures marked by Hunter's Mark Hunter's Mark, True Strike True Strike, Faerie Fire Faerie Fire, or Guiding Bolt Guiding Bolt.

Devotee's Mace

Main Hand Melee Main Hand Melee (Mace)
Healing Incense Aura Healing Incense Aura ()
Emanating a soothing aura, You and nearby allies regain 1d4hit points at the start of your turn ( Recharge: Long rest.)

Gandrel's Aspiration

Main Hand Ranged Main Hand Ranged (Heavy Crossbow)
Feller of Monsters
You have Advantage Icon.png Advantage against Monstrosity type enemies.
Sacred Munitions Sacred Munitions ()

Infuse your crossbow bolts with holy energy. For the rest of your turn, your ranged weapon attacks inflict Turned Turned against Undead.


The Sacred Star

Main Hand Melee Main Hand Melee (Mace)
Radiant Strike
On a hit, inflict 1 turn of Radiating Orb Radiating Orb upon the target.
Sanctified Weapon
Undead creatures struck by this weapon are possibly Turned Turned.
Dawnburst Strike Dawnburst Strike ()

Deal additional Damage TypesRadiant damage equal to your proficiency bonus. On a hit, light erupts around you in a 3 m / 10 ft area. Enemies in the light must succeed a DC 13  Constitution saving throw or be Blinded Blinded.


Veil of the Morning

Armour Armour (Clothing)
Turn Undead Turn Undead ()
Pray to Turn all undead that can see you. ( Recharge: Long rest.)
Let The Undead Blanch With Fear
Undead have Disadvantage Icon.png Disadvantage on attack rolls against you, and you have Advantage Icon.png Advantage on Saving throws against their actions and spells.