Timber: Difference between revisions

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(Companion Approval)
Line 42: Line 42:
*[Dexterity] - Kick the squirrel
*[Dexterity] - Kick the squirrel
:: {{Approval|Astarion|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}
:: {{Approval|Astarion|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}
The Dark Urge:
* My instincts are sharp, daggered things. Stay out of their way.
:: {{Approval|Astarion|+1}}

Revision as of 20:08, 9 September 2023

Timber
Timber.png
Stats


STR

2
(-4)

DEX

11

CON

9
(-1)

INT

2
(-4)

WIS

10

CHA

4
(-3)
Bg3 content hr.png
Creature Race Icon.png  Race Squirrel
Creature Type Icon.png  Type Beast
HP Icon.png  HP 5
Creature AC Icon.png  AC 12
Creature Size Icon.png  Size Tiny
Weight Icon.png  Weight 1kg / 2lbs
Initiative Icon.png  Initiative 0
Character information
Location Druid Grove
Timber is a squirrel in Baldur's Gate 3.

Timber patrols the area of the Druid Grove below the bugbear assassin, near the elevator. When interacted with by a character without speak with animals, he will immediately bite them for no damage for being on his territory. Passing two DC10 animal handling checks results in a compromise being reached and the character being rewarded with a hyena ear. It is not currently known what the result of the other options are.

If a character has The Dark Urge background the character may attack and kill Timber upon initiating conversation.

Companion Approval

Interaction: First player interaction with Timber in the Emerald Grove

  • [Dexterity] - Kick the squirrel
Astarion approves +1 Wyll disapproves -1 Karlach disapproves -1

The Dark Urge:

  • My instincts are sharp, daggered things. Stay out of their way.
Astarion approves +1